📄 eventreloadinfo.h
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//////////////////////////////////////////////////////////////////////////////// Filename : EventReloadInfo.h// Written by : Reiot// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __EVENTRESURRECT_H__#define __EVENTRESURRECT_H__#include "Event.h"#include "Zone.h"//////////////////////////////////////////////////////////////////////////////// class EventReloadInfo;//////////////////////////////////////////////////////////////////////////////class EventReloadInfo : public Event {public : enum InfoType { MASTER_LAIR_INFO, MONSTER_INFO, MONSTER_AI, ZONE_INFO, ZONE, ITEM_INFO, LOG_USER_INFO, RANK_BONUS_INFO, OPTION_INFO, STRING_POOL, WAR_SCHEDULE_INFO, BLOOD_BIBLE_OWNER, RACE_WAR_PC_LIMIT, QUEST_INFO, GOODS_LIST_INFO, SWEEPER_OWNER, MAX_INFO };public: EventReloadInfo(GamePlayer* pGamePlayer, InfoType infoType, int infoValue=0) throw(); ~EventReloadInfo() throw(); public: virtual EventClass getEventClass() const throw() { return EVENT_CLASS_RELOAD_INFO; } virtual void activate() throw(Error); virtual string toString() const throw();public: InfoType getInfoType() const { return m_InfoType; } int getInfoValue() const { return m_InfoValue; }private: InfoType m_InfoType; int m_InfoValue;};#endif
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