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📄 monstermanager.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : MonsterManager.h // Written by  : excel96// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __MONSTER_MANAGER_H__#define __MONSTER_MANAGER_H__#include "CreatureManager.h"#include "MonsterCounter.h"#include "Item.h"#include "Timeval.h"#include <hash_map>#include <list>#include <vector>//////////////////////////////////////////////////////////////////////////////// class MonsterManager//////////////////////////////////////////////////////////////////////////////class Zone;class Monster;class MonsterCorpse;struct SUMMON_INFO;struct ITEM_TEMPLATE;struct EventMonsterInfo{	MonsterType_t   monsterType;	int				regenDelay;	Timeval			regenTime;	bool			bExist;};class MonsterManager : public CreatureManager {public:	MonsterManager(Zone* pZone) throw(Error);	~MonsterManager() throw();	public:	// load from database	void load() throw(Error);	// add monster	void addCreature(Creature* pCreature) throw(DuplicatedException, Error);	// 阁胶磐甸阑 眠啊茄促.	void addMonsters(ZoneCoord_t x, ZoneCoord_t y, MonsterType_t monsterType, int num, const SUMMON_INFO& summonInfo, list<Monster*>* pSummonedMonsters=NULL);	// delete monster	void deleteCreature(ObjectID_t objectID) throw();//NoSuchElementException, Error);	// 概聪历俊 家加等 农府贸甸(NPC,Monster)阑 贸府茄促.	void processCreatures() throw(Error);	// 阁胶磐狼 箭磊啊 临绢甸菌阑 版快俊, 阁胶磐甫 眠啊茄促.	void regenerateCreatures() throw(Error);	// 阁胶磐甫 眠啊且 利例茄 困摹甫 八祸茄促.	bool findPosition(MonsterType_t monsterType, ZoneCoord_t& x, ZoneCoord_t& y) const throw();	// 磷篮 农府贸甫 贸府茄促.	void killCreature(Creature* pDeadMonster) throw(Error);	// 磷篮 阁胶磐俊霸辑 酒捞袍阑 积己茄促.	void addItem(Monster* pDeadMonster, MonsterCorpse* pMonsterCorpse) throw(Error);		// 秦浆甘阑 流立 咀技胶且 锭	const hash_map<MonsterType_t, MonsterCounter*>& getMonsters(void) { return m_Monsters;}	// 傈眉狼 泪犁利牢 利栏肺 牢侥茄促. pMonster甫 pCreature啊 傍拜茄 版快俊..	void addPotentialEnemy(Monster* pMonster, Creature* pCreature) throw(Error);	// 傈眉狼 利栏肺 牢侥茄促. pMonster甫 pCreature啊 傍拜茄 版快俊..	void addEnemy(Monster* pMonster, Creature* pCreature) throw(Error);	// get debug string 	string toString() const throw();	// delete AllMonsters	void deleteAllMonsters(bool bDeleteFromZone=true) throw(Error);//NoSuchElementException, Error);	// kill AllMonsters	void killAllMonsters(const hash_map<ObjectID_t, ObjectID_t>& exceptCreatures) throw(Error);//NoSuchElementException, Error);	int upgradeItemTypeByLuck(int luckLevel, Creature::CreatureClass ownerCreatureClass, ITEM_TEMPLATE& it) throw (Error);	int upgradeOptionByLuck(int luckLevel, Creature::CreatureClass ownerCreatureClass, ITEM_TEMPLATE& it) throw (Error);protected :	void parseMonsterList(const string& text, bool bReload=false) throw (Error);	void parseEventMonsterList(const string& text, bool bReload=false) throw (Error);private:	Zone* m_pZone; // 阁胶磐 概聪历啊 家加等 粮俊 措茄 器牢磐	hash_map< SpriteType_t, MonsterCounter* > m_Monsters; // 泅犁 粮俊 粮犁窍绰 阁胶磐狼 箭磊 泅炔	Timeval m_RegenTime; // 促澜 阁胶磐 犁积 矫埃	int m_RICE_CAKE_PROB_RATIO[5];	int m_SumOfCakeRatio;	// by sigi. 2002.10.14	vector<EventMonsterInfo>* 	m_pEventMonsterInfo; 	int							m_nEventMonster;	ZoneID_t					m_CastleZoneID;};#endif

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