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📄 effecttransportitemtocorpse.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//----------------------------------------------------------------------//// Filename    : EffectTransportItemToCorpse.cpp// Written by  : Reiot////----------------------------------------------------------------------// include files#include "Assert.h"#include "EffectTransportItemToCorpse.h"#include "Gpackets/GCDeleteObject.h"#include "Tile.h"#include "Zone.h"#include "Item.h"#include "Corpse.h"#include "ZoneUtil.h"//----------------------------------------------------------------------// constructor//----------------------------------------------------------------------EffectTransportItemToCorpse::EffectTransportItemToCorpse (Zone* pZone, Item* pItem, 														Zone* pTargetZone, ObjectID_t corpseObjectID, Turn_t delay) 	throw (Error): Effect(pZone,0,0,pItem,delay) {	__BEGIN_TRY	Assert(getZone() != NULL);	Assert(getTarget() != NULL);	Assert(pTargetZone != NULL);	// pTargetZone, x, y	// m_pZone, m_StartX, m_StartY	m_pTargetZone = pTargetZone;		m_CorpseObjectID = corpseObjectID;		// 辑滚 傈侩 Effect捞促. by sigi. 2002.11.14	m_bBroadcastingEffect = false;	__END_CATCH}//----------------------------------------------------------------------// destructor//----------------------------------------------------------------------EffectTransportItemToCorpse::~EffectTransportItemToCorpse () 	throw (Error){	__BEGIN_TRY	unaffect(m_pZone , m_X , m_Y , m_pTarget);	__END_CATCH}			//----------------------------------------------------------------------// affect to target// 捞 捞棋飘绰 鸥老俊 辆加登瘤 臼栏骨肺, affect()绰 龋免登瘤 臼绰促.// 恐衬窍搁, target篮 积己磊俊辑 瘤沥登哥, 酒公繁 老档 窍瘤 臼扁 锭巩捞促.//----------------------------------------------------------------------void EffectTransportItemToCorpse::affect (Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pTarget)	throw (Error){	__BEGIN_TRY//	throw UnsupportedError();		__END_CATCH}//----------------------------------------------------------------------// remove effect from target//----------------------------------------------------------------------void EffectTransportItemToCorpse::unaffect (Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pTarget)	throw (Error){	__BEGIN_TRY	Assert(pZone!=NULL);	Assert(m_pTargetZone!=NULL);	Item* pItem = dynamic_cast<Item*>(pTarget);	Assert(pItem!=NULL);	// 促弗 粮俊 眠啊茄促.	// Multi-thread捞骨肺.. 炼缴炼缴..	// 鞍篮 ZoneGroup捞搁 傲 持绰促.	if (pZone->getZoneGroup()==m_pTargetZone->getZoneGroup())	//if (pZone==m_pTargetZone)	{		//cout << "Zone->addItem" << endl;		//pZone->addItem(pTempItem, x, y);		Item* pCorpseItem = m_pTargetZone->getItem( m_CorpseObjectID );		if (pCorpseItem!=NULL && pCorpseItem->getItemClass()==Item::ITEM_CLASS_CORPSE)		{			Corpse* pCorpse = dynamic_cast<Corpse*>(pCorpseItem);			Assert(pCorpse!=NULL);			pCorpse->addTreasure( pItem );		}		else		{			throw Error("矫眉啊 酒聪匙");		}	}	else	{		//cout << "Zone->addItemDelayed" << endl;		m_pTargetZone->addItemToCorpseDelayed(pItem, m_CorpseObjectID);	}	pTarget = NULL;	__END_CATCH}//----------------------------------------------------------------------// unaffect()//----------------------------------------------------------------------void EffectTransportItemToCorpse::unaffect ()	throw (Error){	__BEGIN_TRY	//cout << "EffectTransportItemToCorpse unaffect" << endl;	__END_CATCH}//----------------------------------------------------------------------// unaffect()//----------------------------------------------------------------------void EffectTransportItemToCorpse::unaffect (Creature* pCreature)	throw (Error){	__BEGIN_TRY	__END_CATCH}//----------------------------------------------------------------------// get debug string//----------------------------------------------------------------------string EffectTransportItemToCorpse::toString () const 	throw (){	StringStream msg;	msg << "EffectTransportItemToCorpse("			<< "ZoneID:" << (int)m_pZone->getZoneID()			<< "TargetZoneID:" << (int)m_pTargetZone->getZoneID()			<< ",X:"     << (int)getX()			<< ",Y:"     << (int)getY();	if (m_pTarget) msg << ",Target:" << m_pTarget->toString();	else           msg << ",Target:NULL";	msg << ",Deadline:" << (int)m_Deadline.tv_sec 			<< "." << (int)m_Deadline.tv_usec;	msg << ")";	return msg.toString();}

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