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📄 effecttransportcreature.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//----------------------------------------------------------------------//// Filename    : EffectTransportCreature.cpp// Written by  : elca////----------------------------------------------------------------------// include files#include "Assert.h"#include "EffectTransportCreature.h"#include "Gpackets/GCSystemMessage.h"#include "VariableManager.h"#include "Zone.h"#include "ZoneUtil.h"#include "Slayer.h"#include "Player.h"#include "StringPool.h"#include <stdio.h>//----------------------------------------------------------------------// constructor//----------------------------------------------------------------------EffectTransportCreature::EffectTransportCreature (Creature *pCreature, ZoneID_t zoneID , ZoneCoord_t x , ZoneCoord_t y , Turn_t delay) 	throw (Error){	__BEGIN_TRY	Assert(pCreature!=NULL);	Assert(pCreature->getZone()!=NULL);	m_CreatureID = pCreature->getObjectID();	m_ZoneID = zoneID;	m_pZone = pCreature->getZone();	// 弊成 促弗 镑俊辑狼 assert锭巩俊	setTarget( pCreature );	setDeadline( delay );	setNextTime( 0 );	// 辑滚 傈侩 Effect捞促. by sigi. 2002.11.14	m_bBroadcastingEffect = false;	__END_CATCH}//----------------------------------------------------------------------// destructor//----------------------------------------------------------------------EffectTransportCreature::~EffectTransportCreature () 	throw (Error){	__BEGIN_TRY	__END_CATCH}void EffectTransportCreature::affect()	throw(Error){	__BEGIN_TRY	Creature* pCreature = m_pZone->getCreature( m_CreatureID );	//Creature* pCreature = dynamic_cast<Creature*>(m_pTarget);	if (pCreature!=NULL)	{		affect(pCreature);	}	__END_CATCH}//----------------------------------------------------------------------// affect//----------------------------------------------------------------------void EffectTransportCreature::affect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	Timeval      nextTime   = getNextTime();	Timeval      deadLine   = getDeadline();	Turn_t       RemainTime = deadLine.tv_sec - nextTime.tv_sec;//	StringStream msg;//	msg << (int)RemainTime << "檬 饶俊 " << m_ZoneName << "肺 捞悼邓聪促.";    char msg[50];    sprintf( msg, g_pStringPool->c_str( STRID_TRANSPORT_CREATURE ),                    (int)RemainTime,                    m_ZoneName.c_str() );	string sMsg( msg );	GCSystemMessage gcSystemMessage;	gcSystemMessage.setMessage(sMsg);	pCreature->getPlayer()->sendPacket( &gcSystemMessage );	setNextTime( m_MessageTick );	__END_CATCH}			//--------------------------------------------------------------------// unaffect()//--------------------------------------------------------------------void EffectTransportCreature::unaffect()	throw(Error){	__BEGIN_TRY	Creature* pCreature = m_pZone->getCreature( m_CreatureID );	//Creature* pCreature = dynamic_cast<Creature*>(m_pTarget);	if (pCreature!=NULL)	{		unaffect(pCreature);	}	__END_CATCH}//--------------------------------------------------------------------// unaffect//--------------------------------------------------------------------void EffectTransportCreature::unaffect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	Assert(pCreature!=NULL);	Assert(m_pZone!=NULL);	transportCreature( pCreature, m_ZoneID, getX(), getY(), false );	__END_CATCH}//----------------------------------------------------------------------// get debug string//----------------------------------------------------------------------string EffectTransportCreature::toString () const 	throw (){	StringStream msg;	if (m_pZone) 	{		msg << "EffectTransportCreature("				<< ",ZoneName:" << m_ZoneName.c_str()				<< ",ZoneID:" << (int)m_pZone->getZoneID()				<< ",X:"     << (int)getX()				<< ",Y:"     << (int)getY()				<< ")";	}	return msg.toString();}

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