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📄 levelwarmanager.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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#ifndef __LEVEL_WAR_MANAGER_H__#define __LEVEL_WAR_MANAGER_H__#include "Types.h"#include "Exception.h"#include "Mutex.h"#include "war/Scheduler.h"#include "war/Work.h"#include "SweeperSet.h"#include "VSDateTime.h"#include "Gpackets/GCWarList.h"class PlayerCreature;extern int LevelWarTime[4][3];class LevelWarManager : public Scheduler{	enum RACEINDEX	{		SLAYER,		VAMPIRE,		OUSTERS,		NONE	};public:	LevelWarManager(int level, Zone* pZone) : m_Level(level), m_pZone(pZone), m_bHasWar(false), m_bHasWarToDay(false), m_bCanEnterFreeUser(false)	{ 		m_pLevelWarSchedule = NULL;		m_MutexWarList.setName("WarList");	}	virtual ~LevelWarManager()	{ 		SAFE_DELETE(m_pLevelWarSchedule);	}	void init();	virtual Work* heartbeat() throw(Error);	bool hasWar() const { return m_bHasWar; }	bool hasToDayWar() const { return m_bHasWarToDay; }	void startWar();	void endWar();	void manualStart();	bool isSafe( MonsterCorpse* pCorpse ) const { return m_SweeperSetManager.getSafeIndex( pCorpse ) != -1; }	bool putSweeper( PlayerCreature* pPC, Item* pItem , MonsterCorpse* pCorpse);	int getSafeIndex( MonsterCorpse* pCorpse ) const { return m_SweeperSetManager.getSafeIndex( pCorpse ); }	VSDateTime getNextLevelWarTime() const;	void fixTimeband( uint timeband ) throw(Error);	void resumeTimeband() throw(Error);	void killAllMonsters() throw (Error);	int getStartHour();	bool makeGCWarList() throw(Error);	void sendGCWarList(Player* pPlayer) throw(Error);	void broadcastGCWarList() throw(Error);	bool canEnterFreeUser() throw(Error) { return m_bCanEnterFreeUser; }	void freeUserTimeCheck() throw(Error);    const VSDateTime&   getLevelWarStartTime() const     { return m_StartTime; }    void                setLevelWarStartTime(VSDateTime dt) { m_StartTime = dt; }	void recordLevelWarStart();	void recordLevelWarEnd();private:	int		m_Level;	Zone*	m_pZone;	SweeperSetManager m_SweeperSetManager;	bool	m_bHasWar;	bool	m_bHasWarToDay;	bool 	m_bCanEnterFreeUser;	VSDateTime          m_StartTime;            // 傈里 矫累 矫埃	GCWarList		m_GCWarList;	mutable	Mutex	m_MutexWarList;	Schedule* 	m_pLevelWarSchedule;};#endif // __LEVEL_WAR_MANAGER_H__

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