npc.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 203 行
H
203 行
//////////////////////////////////////////////////////////////////////////////// Filename : NPC.h// Written By : 辫己刮// Description : // 盔贰绰 惑痢 贸府 何盒捞 绝菌栏唱, 捞 努贰胶甫 惑加罐酒 惑痢 NPC甫 // 父甸扁档 粱 弊贰辑, 弊成 NPC 救俊促 惑痢 牢磐其捞胶甫 笼绢持菌促.//////////////////////////////////////////////////////////////////////////////#ifndef __NPC_H__#define __NPC_H__#include "Creature.h"#include "Zone.h"#include "Assert.h"#include "Timeval.h"#include "Inventory.h"#include "quest/TriggerManager.h"#include "couple/PartnerWaitingManager.h"class QuestInfoManager;class RewardClassInfoManager;class Script;//////////////////////////////////////////////////////////////////////////////// 惑痢狼 辆幅 (农府胶付胶 捞亥飘侩)//////////////////////////////////////////////////////////////////////////////enum ShopType{ SHOPTYPE_NORMAL = 0, // 老馆 惑痢 SHOPTYPE_EVENT, // 捞亥飘 惑痢 SHOPTYPE_MAX};//////////////////////////////////////////////////////////////////////////////// NPC狼 辆练 惑荐// 捞 惑荐甫 捞侩秦 浇饭捞绢啊 轨颇捞绢 NPC俊霸 富阑 吧芭唱 // 惑痢阑 捞侩窍绰 巴甸阑 阜绰促. //////////////////////////////////////////////////////////////////////////////enum{ NPC_RACE_SLAYER = 0, NPC_RACE_VAMPIRE, NPC_RACE_OUSTERS, NPC_RACE_MONSTER, NPC_RACE_UNKNOWN, NPC_RACE_MAX};//////////////////////////////////////////////////////////////////////////////// Class NPC//////////////////////////////////////////////////////////////////////////////class ShopRack;class NPC : public Creature {public: NPC() throw(); NPC(const string & name) throw(); virtual ~NPC() throw (Error);public: virtual CreatureClass getCreatureClass() const throw() { return CREATURE_CLASS_NPC; } virtual string getCreatureClassString() const throw() { return "CREATURE_CLASS_NPC"; } virtual void registerObject() throw(Error); virtual bool load() throw(Error); virtual void save() const throw(Error) { throw UnsupportedError(); } virtual string toString() const throw();public: void init() throw(Error); void act(const Timeval& currentTime) throw(Error);public: virtual Level_t getLevel() const { return 1; } Race_t getRace(void) const { return m_Race;} void setRace(int race) { m_Race = race;} bool isSlayer() const throw() { return(m_Race == NPC_RACE_SLAYER) ? true : false;} bool isVampire() const throw() { return(m_Race == NPC_RACE_VAMPIRE) ? true : false;} bool isOusters() const throw() { return(m_Race == NPC_RACE_OUSTERS) ? true : false;} SpriteType_t getSpriteType() const throw() { return m_SpriteType; } void setSpriteType(SpriteType_t spriteType) throw() { m_SpriteType = spriteType; } const string& getName() const throw() { return m_Name; } void setName(const string & name) throw() { m_Name = name; } NPCID_t getNPCID() const throw() { return m_NPCID;} void setNPCID(NPCID_t NPCID) throw() { m_NPCID = NPCID;} Color_t getMainColor() const throw() { return m_MainColor; } void setMainColor(Color_t color) throw() { m_MainColor = color; } Color_t getSubColor() const throw() { return m_SubColor; } void setSubColor(Color_t color) throw() { m_SubColor = color; } Inventory* getInventory() throw() { return m_pInventory; } void setInventory(Inventory* pInventory) throw() { m_pInventory = pInventory; } TriggerManager & getTriggerManager() throw() { return m_TriggerManager; } const TriggerManager & getTriggerManager() const throw() { return m_TriggerManager; } bool isShowInMinimap(void) const { return m_bShowInMinimap; } void setShowInMinimap(bool bShow) { m_bShowInMinimap = bShow; } bool isDead() const throw() { return false; } bool isAlive() const throw() { return true; }////////////////////////////////////////////////////////////// 惑痢 包访 牢磐其捞胶// 惑痢 牢磐其捞胶俊 包访等 窃荐绰 NPC啊 角力肺// 惑痢 NPC啊 酒囱 版快俊绰 芭狼 葛滴啊 exception阑// 带瘤骨肺, 捞 NPC啊 犬角洒 惑痢 NPC牢瘤 眉农窍绊,// 窃荐甫 龋免秦具 茄促.////////////////////////////////////////////////////////////public: int getShopType(void) const { return m_ShopType; } void setShopType(int type) { m_ShopType = type; } ShopVersion_t getShopVersion(ShopRackType_t type) const; void setShopVersion(ShopRackType_t type, ShopVersion_t ver); void increaseShopVersion(ShopRackType_t type); bool isExistShopItem(ShopRackType_t type, BYTE index) const; void insertShopItem(ShopRackType_t type, BYTE index, Item* pItem); void removeShopItem(ShopRackType_t type, BYTE index); Item* getShopItem(ShopRackType_t type, BYTE index) const; void clearShopItem(void); BYTE getFirstEmptySlot(ShopRackType_t type) const; BYTE getLastEmptySlot(ShopRackType_t type) const; bool isEmpty(ShopRackType_t type) const; bool isFull(ShopRackType_t type) const; MarketCond_t getMarketCondBuy(void) const { return m_MarketCondBuy;} void setMarketCondBuy(MarketCond_t cond) { m_MarketCondBuy = cond;} MarketCond_t getMarketCondSell(void) const { return m_MarketCondSell;} void setMarketCondSell(MarketCond_t cond) { m_MarketCondSell = cond;} virtual ClanType_t getClanType(void) const { return m_ClanType; } virtual void setClanType(ClanType_t clan) { m_ClanType = clan; } // SimpleQuest by sigi. 2002.12.3// bool regenSimpleQuest() throw (Error);// bool giveSimpleQuest(Creature* pPC, QuestID_t qid) throw (Error);// void setSimpleQuestListScript(Script* pScript) throw (Error); //void sendSimpleQuestListPacket(Creature* pCreature) throw (Error); void setCoupleRegisterManager( PartnerWaitingManager* pPWM ) { m_pCoupleRegisterManager = pPWM; } void setCoupleUnregisterManager( PartnerWaitingManager* pPWM ) { m_pCoupleUnregisterManager = pPWM; } PartnerWaitingManager* getCoupleRegisterManager() const { return m_pCoupleRegisterManager; } PartnerWaitingManager* getCoupleUnregisterManager() const { return m_pCoupleUnregisterManager; } void setQuestInfoManager( QuestInfoManager* pQIM ) { m_pQuestInfoManager = pQIM; } void setRewardClassInfoManager( RewardClassInfoManager* pRIM ) { m_pRewardClassInfoManager = pRIM; } QuestInfoManager* getQuestInfoManager() const { return m_pQuestInfoManager; } RewardClassInfoManager* getRewardClassInfoManager() const { return m_pRewardClassInfoManager; }protected: string m_Name; NPCID_t m_NPCID; int m_Race; SpriteType_t m_SpriteType; Color_t m_MainColor; Color_t m_SubColor; Timeval m_NextTurn; // 促澜 咀记 角青 矫埃 Inventory* m_pInventory; // NPC狼 牢亥配府 TriggerManager m_TriggerManager; // 飘府芭 概聪历 bool m_bShowInMinimap; ClanType_t m_ClanType; // 惑痢 牢磐其捞胶 int m_ShopType; ShopRack* m_pRack; MarketCond_t m_MarketCondBuy; MarketCond_t m_MarketCondSell;// QuestBoard* m_pQuestBoard; // 目敲 殿废 概聪历 PartnerWaitingManager* m_pCoupleRegisterManager; PartnerWaitingManager* m_pCoupleUnregisterManager; // 涅胶飘 包访 沥焊甸 QuestInfoManager* m_pQuestInfoManager; RewardClassInfoManager* m_pRewardClassInfoManager;};#endif
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