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📄 treasure.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : Treasure.h// Written by  : excel96// Description ://// BEGIN_TREASURE (50)//   BEGIN_ITEM_CLASS (SWORD, 50)//     <(1,50,50) (STR+1,50)(STR+2,30)(STR+3,20)>//     <(2,30,50) (STR+1,50)(STR+2,30)(STR+3,20)>//     <(3,20,50) (STR+1,50)(STR+2,30)(STR+3,20)>//   END_ITEM_CLASS//   BEGIN_ITEM_CLASS (BLADE, 50)//     <(2,50,50) (STR+1,50)(STR+2,30)(STR+3,20)>//     <(3,30,50) (STR+1,50)(STR+2,30)(STR+3,20)>//     <(4,20,50) (STR+1,50)(STR+2,30)(STR+3,20)>//   END_ITEM_CLASS// END_TREASURE//// BEGIN_TREASURE (100)//   BEGIN_ITEM_CLASS (SKULL, 100)//     <(12,100,0)()>//   END_ITEM_CLASS// END_TREASURE//////////////////////////////////////////////////////////////////////////////#ifndef __TREASURE_H__#define __TREASURE_H__#include "Types.h"#include "Exception.h"#include "Item.h"#include <list>#include <vector>#include <fstream>#include <hash_map>//class XMLTree;struct ITEM_TEMPLATE{	Item::ItemClass 		ItemClass;	int             		ItemType;	list<OptionType_t>    	OptionType;	bool            		bCreateOption;	int	            		NextOptionRatio;};//////////////////////////////////////////////////////////////////////////////// class TreasureOptionType//////////////////////////////////////////////////////////////////////////////class TreasureOptionType{public:	TreasureOptionType() throw();	~TreasureOptionType() throw();public:	int getOptionType(void) const { return m_OptionType; }	int getRatio(void) const { return m_Ratio; }public:	void loadFromFile(ifstream& file) throw();	void parseString(const string& text) throw();	string toString(void) const throw();//	XMLTree*	makeXMLTree() const;public:	int m_OptionType;	int m_Ratio;};//////////////////////////////////////////////////////////////////////////////// class TreasureItemType//////////////////////////////////////////////////////////////////////////////class TreasureItemType{public:	TreasureItemType() throw();	~TreasureItemType() throw();public:	int getItemType(void) const { return m_ItemType; }	int getRatio(void) const { return m_Ratio; }public:	void loadFromFile(int itemClass, ifstream& file) throw();	void parseString(int itemClass, const string& text) throw();	bool getRandomOption(ITEM_TEMPLATE* pTemplate) throw();	string toString(void) const throw();//	XMLTree*	makeXMLTree() const;public:	int m_ItemType;	int m_Ratio;	int m_OptionTypeTotalRatio;	vector<TreasureOptionType*> m_TreasureOptionTypes;};//////////////////////////////////////////////////////////////////////////////// class TreasureItemClass//////////////////////////////////////////////////////////////////////////////class TreasureItemClass{public:	TreasureItemClass() throw();	~TreasureItemClass() throw();public:	Item::ItemClass getItemClass(void) const { return m_ItemClass; }	int getRatio(void) const { return m_Ratio; }public:	void loadFromFile(ifstream& file) throw();	void parseString(const string& text) throw();	bool getRandomItem(ITEM_TEMPLATE* pTemplate) throw();	string toString(void) const throw();//	XMLTree*	makeXMLTree() const;public:	static Item::ItemClass getItemClassFromString(const string& text) throw();public:	Item::ItemClass m_ItemClass;	int m_Ratio;	int m_ItemTypeTotalRatio;	vector<TreasureItemType*> m_TreasureItemTypes;};//////////////////////////////////////////////////////////////////////////////// class Treasure//////////////////////////////////////////////////////////////////////////////class Treasure{public:	Treasure() throw();	~Treasure() throw();public:	void loadFromFile(ifstream& file) throw();	void parseString(const string& text) throw();	bool getRandomItem(ITEM_TEMPLATE* pTemplate) throw();	bool getRandomItem(ITEM_TEMPLATE* pTemplate, int nPercent) throw();	string toString(void) const throw();//	XMLTree*	makeXMLTree() const;public:	int m_ItemRatio; // 酒捞袍 磊眉啊 唱棵 犬伏	int m_OptionRatio; // 唱柯 酒捞袍俊 可记捞 嘿阑 犬伏	int m_ItemClassTotalRatio; // 葛电 酒捞袍 努贰胶狼 犬伏狼 钦	vector<TreasureItemClass*> m_TreasureItemClasses;};//////////////////////////////////////////////////////////////////////////////// class TreasureList//////////////////////////////////////////////////////////////////////////////class TreasureList{public:	TreasureList() throw();	~TreasureList() throw();public:	const list<Treasure*>& getTreasures(void) const { return m_Treasures; }public:	void loadFromFile(ifstream& file) throw();	void parseString(const string& text) throw();	void addTreasure(Treasure* pTreasure) throw();	string toString(void) const throw();//	XMLTree*	makeXMLTree() const;public:	list<Treasure*> m_Treasures;};class TreasureLists{public :    TreasureLists();    ~TreasureLists();    void clear();    TreasureList*   getTreasure(const string& filename) const;    void            addTreasure(const string& filename, TreasureList* pTreasureList);    TreasureList*   loadTreasure(const string& filename);private :    hash_map<string, TreasureList*>     m_TreasureLists;};#endif

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