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📄 itemgrademanager.cpp

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#include "ItemGradeManager.h"#include "DB.h"#include "Assert.h"void ItemGradeManager::load() throw(Error){	__BEGIN_TRY	Statement* pStmt = NULL;	BEGIN_DB	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		Result* pResult = pStmt->executeQuery( "SELECT Grade, Ratio, GambleRatio, BeadRatio FROM ItemGradeRatioInfo" );		Assert( pResult->getRowCount() == 10 );		m_GradeGambleRatios.reserve(10);		m_GradeBeadRatios.reserve(10);		m_GradeRatios.reserve(10);		while ( pResult->next() )		{			int Grade = pResult->getInt(1);			int Ratio = pResult->getInt(2);			int GambleRatio = pResult->getInt(3);			int BeadRatio = pResult->getInt(4);			m_GradeRatios[Grade-1] = Ratio;			m_GradeGambleRatios[Grade-1] = GambleRatio;			m_GradeBeadRatios[Grade-1] = BeadRatio;			cout << Grade << "鞭 : " << Ratio << ", " << GambleRatio << ", " << BeadRatio << endl;		}		SAFE_DELETE(pStmt);	}	END_DB(pStmt)	__END_CATCH}Grade_t ItemGradeManager::getRandomGrade() const{	int value = rand()%100000;	int i=0;	for ( ; i<10; ++i )	{		value -= m_GradeRatios[i];		if ( value < 0 ) return i+1;	}	return i;}Grade_t ItemGradeManager::getRandomGambleGrade() const{	int value = rand()%100000;	int i=0;	for ( ; i<10; ++i )	{		value -= m_GradeGambleRatios[i];		if ( value < 0 ) return i+1;	}	return i;}Grade_t ItemGradeManager::getRandomBeadGrade() const{	int value = rand()%100000;	int i=0;	for ( ; i<10; ++i )	{		value -= m_GradeBeadRatios[i];		if ( value < 0 ) return i+1;	}	return i;}ItemGradeManager& ItemGradeManager::Instance(){	static ItemGradeManager theInstance;	return theInstance;}

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