effectrelictable.h

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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectRelicTable.h// Written by  : // Description : Doom俊 狼茄 规绢仿 窍碍 effect//////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_RELIC_TABLE__#define __EFFECT_RELIC_TABLE__#include "Effect.h"//////////////////////////////////////////////////////////////////////////////// class EffectRelicTable//////////////////////////////////////////////////////////////////////////////class EffectRelicTable : public Effect {public:	EffectRelicTable(Item* pItem) throw(Error);public:	void affect() throw(Error);	void affect(Item* pItem) throw(Error);	void unaffect(Item* pItem) throw(Error);	void unaffect() throw(Error); 	string toString() const throw();public:	void   setSafeTime(const Timeval& tv)  { m_SafeTime = tv; }	bool   isSafeTime() const;	void   setLockTime(const Timeval& tv)  { m_LockTime = tv; }	bool   isLockTime() const;private:	Timeval		m_SafeTime;	Timeval		m_LockTime;};class EffectSlayerRelicTable : public EffectRelicTable{public:	EffectSlayerRelicTable(Item* pItem) throw(Error) : EffectRelicTable(pItem) {}    EffectClass getEffectClass() const throw() { return EFFECT_CLASS_SLAYER_RELIC_TABLE; }};class EffectVampireRelicTable : public EffectRelicTable{public:	EffectVampireRelicTable(Item* pItem) throw(Error) : EffectRelicTable(pItem) {}    EffectClass getEffectClass() const throw() { return EFFECT_CLASS_VAMPIRE_RELIC_TABLE; }};#endif // __EFFECT_DOOM__

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