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📄 levelwarzoneinfomanager.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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#ifndef __LEVEL_WAR_ZONE_INFO_MANAGER_H__#define __LEVEL_WAR_ZONE_INFO_MANAGER_H__#include "Types.h"#include "Exception.h"#include <hash_map>#include "Mutex.h"class Packet;class LevelWarZoneInfo{public:	LevelWarZoneInfo();	~LevelWarZoneInfo();public:	int						getGrade() const	{ return m_LevelWarGrade; }	void					setGrade( int grade ) 	{ m_LevelWarGrade = grade; }	ZoneID_t				getZoneID() const	{ return m_ZoneID; }	void					setZoneID(const ZoneID_t zoneID)	{ m_ZoneID = zoneID; }	SweeperBonusType_t 		getMinSweeperBonusType() const	{ return m_SweeperTypeMin; }	void	 				setMinSweeperBonusType(const SweeperBonusType_t sweeperBonusType)	{ m_SweeperTypeMin = sweeperBonusType; }	SweeperBonusType_t 		getMaxSweeperBonusType() const	{ return m_SweeperTypeMin; }	void	 				setMaxSweeperBonusType(const SweeperBonusType_t sweeperBonusType)	{ m_SweeperTypeMin = sweeperBonusType; }	Attr_t					getMinSlayerSum() const	{ return m_SlayerSumMin; }			void					setMinSlayerSum(const Attr_t attr)	{ m_SlayerSumMin= attr; }	Attr_t					getMaxSlayerSum() const	{ return m_SlayerSumMax; }			void					setMaxSlayerSum(const Attr_t attr)	{ m_SlayerSumMax= attr; }	Level_t					getMinVampireLevel() const	{ return m_VampireLevelMin; }	void					setMinVampireLevel(const Level_t level)	{ m_VampireLevelMin = level; }	Level_t					getMaxVampireLevel() const	{ return m_VampireLevelMax; }	void					setMaxVampireLevel(const Level_t level)	{ m_VampireLevelMax = level; }	Level_t					getMinOustersLevel() const	{ return m_OustersLevelMin; }	void					setMinOustersLevel(const Level_t level)	{ m_OustersLevelMin = level; }	Level_t					getMaxOustersLevel() const	{ return m_OustersLevelMax; }	void					setMaxOustersLevel(const Level_t level)	{ m_OustersLevelMax = level; }	const list<ZoneID_t>& 	getZoneIDList() const throw() { return m_LevelWarBonusZoneIDList; }	void					setZoneIDList( const string& zoneIDs )	throw();	bool 					isBonusZone(ZoneID_t targetZoneID) const throw (Error);	bool					isCreatureThisLevel(Creature* pCreature) const throw();	bool					isZoneThisLevel( ZoneID_t zoneID ) const throw();	string toString() const throw();private:	int					m_LevelWarGrade;	ZoneID_t			m_ZoneID;	SweeperBonusType_t	m_SweeperTypeMin;	SweeperBonusType_t	m_SweeperTypeMax;	Attr_t				m_SlayerSumMin;	Attr_t				m_SlayerSumMax;	Level_t				m_VampireLevelMin;	Level_t				m_VampireLevelMax;	Level_t				m_OustersLevelMin;	Level_t				m_OustersLevelMax;	list<ZoneID_t>      m_LevelWarBonusZoneIDList;};class LevelWarZoneInfoManager{public:	LevelWarZoneInfoManager();	~LevelWarZoneInfoManager();public:	void init() throw(Error);	void load() throw(Error);	void lock() throw(Error) { m_Mutex.lock(); }	void unlock() throw(Error) { m_Mutex.unlock(); }	void addLevelWarZoneInfo( LevelWarZoneInfo* pLevelWarZoneInfo ) throw(Error);	int getCreatureLevelGrade( Creature* pCreature ) throw(Error);	ZoneID_t getCreatureZoneID( Creature* pCreature ) throw(Error);		bool isCreatureBonusZone( Creature* pCreature, ZoneID_t zoneID ) const throw(Error);	LevelWarZoneInfo* getLevelWarZoneInfo( ZoneID_t zoneID ) const throw(Error);public:	void clearLevelWarZoneIDs() throw(Error);	bool getLevelWarZoneID( ZoneID_t zoneID, ZoneID_t &levelWarZoneID ) const throw(Error);	void setLevelWarZoneID( ZoneID_t zoneID, ZoneID_t levelWarZoneID ) throw (Error);//	void refreshSweeperBonusZonePlayer() throw(Error);	void broadcast( ZoneID_t zoneID, Packet* pPacket ) const throw(Error);	string toString() const throw();private:	hash_map<ZoneID_t, LevelWarZoneInfo*>		m_LevelWarZoneInfos;	hash_map<ZoneID_t, ZoneID_t>				m_LevelWarZoneIDs;	mutable Mutex 								m_Mutex;};extern LevelWarZoneInfoManager* g_pLevelWarZoneInfoManager;#endif // __LEVEL_WAR_ZONE_INFO_MANAGER_H__

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