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📄 waitformeet.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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#ifndef __WAIT_FOR_MEET_H__#define __WAIT_FOR_MEET_H__#include "PartnerWaitingManager.h"#include "PlayerCreature.h"class CoupleRingBase;class WaitForMeet : public PartnerWaitInfo{public:	WaitForMeet( PlayerCreature* pWaitingPC, string RequestedPCName ) : PartnerWaitInfo( pWaitingPC, RequestedPCName ){ }public:	uint waitPartner( PlayerCreature* pTargetPC ) throw(Error);	uint acceptPartner( PlayerCreature* pRequestedPC ) throw(Error);	void timeExpired() throw(Error);	WaitType getWaitType() { return WAIT_FOR_MEET; }public:	static Gold_t	getCoupleRegisterFee( PlayerCreature* pPC ) throw(Error);protected:	static void receiveCoupleRegisterFee( PlayerCreature* pPC ) throw(Error);	static uint canMakeCouple( PlayerCreature* pPC1, PlayerCreature* pPC2 );	static OptionType_t getRandomOptionType( PlayerCreature* pPC );	static CoupleRingBase* giveCoupleRing( PlayerCreature* pPC, string partnerName, _TPOINT* pPt = NULL ) throw(Error);	static bool canGetCoupleRing( PlayerCreature* pPC, _TPOINT& pt );	static uint canHavePartner( PlayerCreature* pPC ) throw(Error);};#endif // __WAIT_FOR_MEET_H__

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