effecttransportitem.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 196 行
CPP
196 行
//----------------------------------------------------------------------//// Filename : EffectTransportItem.cpp// Written by : Reiot////----------------------------------------------------------------------// include files#include "Assert.h"#include "EffectTransportItem.h"#include "Gpackets/GCDeleteObject.h"#include "Tile.h"#include "Zone.h"#include "Item.h"#include "ZoneUtil.h"//----------------------------------------------------------------------// constructor//----------------------------------------------------------------------EffectTransportItem::EffectTransportItem (Zone* pZone , ZoneCoord_t sx, ZoneCoord_t sy, Zone* pTargetZone, ZoneCoord_t x , ZoneCoord_t y , Item* pItem , Turn_t delay) throw (Error): Effect(pZone,x,y,pItem,delay) { __BEGIN_TRY Assert(getZone() != NULL); Assert(getTarget() != NULL); Assert(pTargetZone != NULL); //m_ObjectID = pItem->getObjectID(); m_ObjectID = pItem->getObjectID(); // pTargetZone, x, y // m_pZone, m_StartX, m_StartY m_pTargetZone = pTargetZone; m_StartX = sx; m_StartY = sy; // 辑滚 傈侩 Effect捞促. by sigi. 2002.11.14 m_bBroadcastingEffect = false; __END_CATCH}//----------------------------------------------------------------------// destructor//----------------------------------------------------------------------EffectTransportItem::~EffectTransportItem () throw (Error){ __BEGIN_TRY unaffect(m_pZone , m_X , m_Y , m_pTarget); __END_CATCH} //----------------------------------------------------------------------// affect to target// 捞 捞棋飘绰 鸥老俊 辆加登瘤 臼栏骨肺, affect()绰 龋免登瘤 臼绰促.// 恐衬窍搁, target篮 积己磊俊辑 瘤沥登哥, 酒公繁 老档 窍瘤 臼扁 锭巩捞促.//----------------------------------------------------------------------void EffectTransportItem::affect (Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pTarget) throw (Error){ __BEGIN_TRY// throw UnsupportedError(); __END_CATCH}//----------------------------------------------------------------------// remove effect from target//----------------------------------------------------------------------void EffectTransportItem::unaffect (Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pTarget) throw (Error){ __BEGIN_TRY //cout << "EffectTransportItem unaffect(pZone,x,y,pTarget)" << endl; // pTargetZone, x, y // m_pZone, m_StartX, m_StartY // 棵官弗 谅钎捞绢具 茄促. if (isValidZoneCoord(pZone, m_StartX, m_StartY)) { //Assert(isValidZoneCoord(pZone, m_StartX, m_StartY)); // TempItem 函荐甫 棱绰促. Item* pTempItem = NULL; // 咯扁辑绰 瘤沥 酒捞袍捞 绝阑 荐 乐栏哥, 肚 促弗 酒捞袍捞 初咯 乐阑 荐档 乐促. // 捞 版快绰 坷府瘤澄 酒捞袍苞 瘤陛 泅犁 官蹿俊 乐绰 酒捞袍阑 厚背窍咯 昏力秦具 茄促. // 绝阑 版快绰 公矫窍搁 等促. Tile & tile = pZone->getTile(m_StartX, m_StartY); if (tile.hasItem()) { pTempItem = tile.getItem(); if (pTempItem != NULL) { // ObjectID啊 鞍促绰 富篮 鞍篮 酒捞袍捞鄂 富捞促. //if (pTempItem->getObjectID() == m_ObjectID) { if (pTempItem->getObjectID() == m_ObjectID) { pZone->deleteItem(pTempItem , m_StartX, m_StartY); // 酒捞袍捞 荤扼脸促绰 菩哦阑 朝赴促. GCDeleteObject gcDeleteObject; gcDeleteObject.setObjectID(m_ObjectID); pZone->broadcastPacket(m_StartX, m_StartY , &gcDeleteObject); // 促弗 粮俊 眠啊茄促. // Multi-thread捞骨肺.. 炼缴炼缴.. // 鞍篮 ZoneGroup捞搁 傲 持绰促. if (pZone->getZoneGroup()==m_pTargetZone->getZoneGroup()) //if (pZone==m_pTargetZone) { //cout << "Zone->addItem" << endl; m_pTargetZone->addItem(pTempItem, x, y); } else { //cout << "Zone->addItemDelayed" << endl; m_pTargetZone->addItemDelayed(pTempItem, x, y); } //cout << "addItemDelayed OK" << endl; } } } } else { filelog("motorBug.txt", "ZoneID=%d, x=%d, y=%d", (int)pZone->getZoneID(), (int)m_StartX, (int)m_StartY); } pTarget = NULL; __END_CATCH}//----------------------------------------------------------------------// unaffect()//----------------------------------------------------------------------void EffectTransportItem::unaffect () throw (Error){ __BEGIN_TRY //cout << "EffectTransportItem unaffect" << endl; __END_CATCH}//----------------------------------------------------------------------// unaffect()//----------------------------------------------------------------------void EffectTransportItem::unaffect (Creature* pCreature) throw (Error){ __BEGIN_TRY __END_CATCH}//----------------------------------------------------------------------// get debug string//----------------------------------------------------------------------string EffectTransportItem::toString () const throw (){ StringStream msg; msg << "EffectTransportItem(" << "ZoneID:" << (int)m_pZone->getZoneID() << "TargetZoneID:" << (int)m_pTargetZone->getZoneID() << ",X:" << (int)getX() << ",Y:" << (int)getY(); if (m_pTarget) msg << ",Target:" << m_pTarget->toString(); else msg << ",Target:NULL"; msg << ",Deadline:" << (int)m_Deadline.tv_sec << "." << (int)m_Deadline.tv_usec; msg << ")"; return msg.toString();}
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