📄 slayer.cpp
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break; case Item::ITEM_CLASS_SG: m_SlayerInfo.setWeaponType(WEAPON_SG); m_SlayerInfo.setWeaponColor( color ); break; case Item::ITEM_CLASS_HELM: m_SlayerInfo.setHelmetType(getHelmetType(IType)); m_SlayerInfo.setHelmetColor( color ); break; case Item::ITEM_CLASS_SHIELD: m_SlayerInfo.setShieldType(getShieldType(IType)); m_SlayerInfo.setShieldColor( color ); break; case Item::ITEM_CLASS_SWORD: m_SlayerInfo.setWeaponType(WEAPON_SWORD); m_SlayerInfo.setWeaponColor( color ); break; case Item::ITEM_CLASS_COAT: m_SlayerInfo.setJacketType(getJacketType(IType)); //cout << "Jacket: ItemType=" << (int)IType << ", JacketType=" << JacketType2String[m_SlayerInfo.getJacketType()] << endl; m_SlayerInfo.setJacketColor( color ); break; case Item::ITEM_CLASS_TROUSER: m_SlayerInfo.setPantsType(getPantsType(IType)); //cout << "Pants: ItemType=" << (int)IType << ", PantsType=" << PantsType2String[m_SlayerInfo.getPantsType()] << endl; m_SlayerInfo.setPantsColor( color ); break; default: break; } __END_DEBUG __END_CATCH}// Slayer::wearItem()// Item阑 厘馒芒俊 厘馒矫虐绊 瓷仿摹甫 拌魂茄促.void Slayer::wearItem(WearPart Part) throw (Error){ __BEGIN_TRY __BEGIN_DEBUG // 厘馒 霖厚吝牢 酒捞袍阑 罐酒柯促. Item* pItem = getExtraInventorySlotItem(); Assert(pItem != NULL); Item::ItemClass IClass = pItem->getItemClass(); OptionInfo* pOptionInfo = NULL; Item* pLeft = NULL; Item* pRight = NULL; Item* pPrevItem = NULL; GCTakeOff _GCTakeOff; // 霉锅掳 可记狼 祸彬阑 瘤沥茄促. if (pItem->getFirstOptionType() != 0) pOptionInfo = g_pOptionInfoManager->getOptionInfo(pItem->getFirstOptionType()); if (IClass == Item::ITEM_CLASS_SHIELD) Part = WEAR_LEFTHAND; if (IClass == Item::ITEM_CLASS_SWORD) Part = WEAR_RIGHTHAND; // 刚历 渴阑 涝洒芭唱, 哈扁扁 傈俊 泅犁狼 瓷仿摹甫 滚欺俊促 历厘秦 敌促. // 捞绰 唱吝俊 函茄 瓷仿摹父阑 傈价窍扁 困茄 巴捞促. SLAYER_RECORD prev; getSlayerRecord(prev); // 泅犁 扁裙俊辑绰...瓷仿摹啊 葛磊扼歹扼档 酒捞袍阑 公炼扒 荤侩且 荐绰 // 乐促. 窍瘤父 酒捞袍俊 狼茄 瓷仿摹啊 利侩捞 登瘤 臼绰促. // 弊矾骨肺 老窜 酒捞袍阑 秦寸窍绰 厘馒芒俊促 笼绢持绰促. // 剧颊 公扁老 版快俊绰 剧颊 厘馒芒俊促 窍唱狼 酒捞袍 器牢磐甫 且寸... if (isTwohandWeapon(pItem)) { // 剧颊俊 酒捞袍阑 甸绊 乐阑 版快 if (isWear(WEAR_RIGHTHAND) && isWear(WEAR_LEFTHAND)) { pLeft = getWearItem(WEAR_RIGHTHAND); pRight = getWearItem(WEAR_LEFTHAND); // 剧颊 公扁甫 甸绊 乐阑 版快 if (pLeft == pRight) { char pField[80]; takeOffItem(WEAR_LEFTHAND, false, false); // 夸备茄 酒捞袍阑 厘馒 器牢飘俊 持绊, m_pWearItem[WEAR_RIGHTHAND] = pItem; m_pWearItem[WEAR_LEFTHAND] = pItem; // by sigi. 2002.5.15 //pItem->save(m_Name, STORAGE_GEAR, 0, Part, 0); sprintf(pField, "Storage=%d, X=%d", STORAGE_GEAR, Part); pItem->tinysave(pField); // 夸备茄 酒捞袍阑 付快胶 器牢磐俊辑 力芭茄促. deleteItemFromExtraInventorySlot(); // 盔贰 乐带 酒捞袍阑 付快胶 器牢磐俊 崔酒 霖促. addItemToExtraInventorySlot(pLeft); //pLeft->save(m_Name, STORAGE_EXTRASLOT, 0, 0, 0); sprintf(pField, "Storage=%d", STORAGE_EXTRASLOT); pLeft->tinysave(pField); } // 八苞 规菩甫 甸绊 乐阑 版快 else { // 剧颊俊 八苞 规菩甫 甸绊 乐菌绰单...剧颊 公扁甫 甸妨绊 窍搁, // 八篮 付快胶 器牢磐俊 崔酒临 荐 乐瘤父, 规菩绰 绢痘霸 且 荐啊 绝促. // 牢亥配府俊 持绢拎具 且 刨单, 瘤陛 寸厘篮 绢痘霸 且 瘤甫 葛福摆匙... // 傲 涝阑 荐 绝促绰 菩哦阑 焊郴林磊... return; } } // 剧颊俊 酒捞袍阑 甸绊 乐瘤 臼阑 版快 else { // by sigi. 2002.5.15 char pField[80]; // 坷弗率俊 酒捞袍阑 甸绊 乐阑 版快 if (isWear(WEAR_RIGHTHAND)) { pRight = getWearItem(WEAR_RIGHTHAND); takeOffItem(WEAR_RIGHTHAND, false, false); // 夸备茄 酒捞袍阑 厘馒 器牢飘俊 持绰促. m_pWearItem[WEAR_RIGHTHAND] = pItem; m_pWearItem[WEAR_LEFTHAND] = pItem; //pItem->save(m_Name, STORAGE_GEAR, 0, Part, 0); // by sigi. 2002.5.15 sprintf(pField, "Storage=%d, X=%d", STORAGE_GEAR, Part); pItem->tinysave(pField); // 夸备茄 酒捞袍阑 付快胶 器牢磐俊辑 力芭茄促. deleteItemFromExtraInventorySlot(); // 盔贰 乐带 酒捞袍阑 付快胶 器牢磐俊 崔酒 霖促. addItemToExtraInventorySlot(pRight); //pRight->save(m_Name, STORAGE_EXTRASLOT, 0, 0, 0); sprintf(pField, "Storage=%d", STORAGE_EXTRASLOT); pRight->tinysave(pField); } // 哭率俊 酒捞袍阑 甸绊 乐阑 版快 else if (isWear(WEAR_LEFTHAND)) { pLeft = getWearItem(WEAR_LEFTHAND); takeOffItem(WEAR_LEFTHAND, false, false); // 夸备茄 酒捞袍阑 厘馒 器牢飘俊 持绰促. m_pWearItem[WEAR_RIGHTHAND] = pItem; m_pWearItem[WEAR_LEFTHAND] = pItem; // by sigi. 2002.5.15 //pItem->save(m_Name, STORAGE_GEAR, 0, Part, 0); sprintf(pField, "Storage=%d, X=%d", STORAGE_GEAR, Part); pItem->tinysave(pField); // 夸备茄 酒捞袍阑 付快胶 器牢磐俊辑 力芭茄促. deleteItemFromExtraInventorySlot(); // 盔贰 乐带 酒捞袍阑 付快胶 器牢磐俊 崔酒 霖促. addItemToExtraInventorySlot(pLeft); //pLeft->save(m_Name, STORAGE_EXTRASLOT, 0, 0, 0); sprintf(pField, "Storage=%d", STORAGE_EXTRASLOT); pLeft->tinysave(pField); } // 酒公率档 酒捞袍阑 甸绊 乐瘤 臼阑 版快 else { // 夸备茄 酒捞袍阑 厘馒 器牢飘俊 持绰促. m_pWearItem[WEAR_RIGHTHAND] = pItem; m_pWearItem[WEAR_LEFTHAND] = pItem; pItem->save(m_Name, STORAGE_GEAR, 0, Part, 0); // 夸备茄 酒捞袍阑 付快胶 器牢磐俊辑 力芭茄促. deleteItemFromExtraInventorySlot(); } } } else { char pField[80]; if (isWear(Part)) { pPrevItem = getWearItem(Part); takeOffItem(Part, false, false); // 夸备茄 酒捞袍阑 厘馒 器牢飘俊 持绰促. m_pWearItem[Part] = pItem; // by sigi. 2002.5.15 //pItem->save(m_Name, STORAGE_GEAR, 0, Part, 0); sprintf(pField, "Storage=%d, X=%d", STORAGE_GEAR, Part); pItem->tinysave(pField); // 夸备茄 酒捞袍阑 付快胶 器牢磐俊辑 力芭茄促. deleteItemFromExtraInventorySlot(); // 盔贰 乐带 酒捞袍阑 付快胶 器牢磐俊 崔酒 霖促. addItemToExtraInventorySlot(pPrevItem); //pPrevItem->save(m_Name, STORAGE_EXTRASLOT, 0, 0, 0); sprintf(pField, "Storage=%d", STORAGE_EXTRASLOT); pPrevItem->tinysave(pField); } else { // 夸备茄 酒捞袍阑 厘馒 器牢飘俊 持绰促. m_pWearItem[Part] = pItem; // by sigi. 2002.5.15 //pItem->save(m_Name, STORAGE_GEAR, 0, Part, 0); sprintf(pField, "Storage=%d, X=%d", STORAGE_GEAR, Part); pItem->tinysave(pField); // 夸备茄 酒捞袍阑 付快胶 器牢磐俊辑 力芭茄促. deleteItemFromExtraInventorySlot(); } } // 老窜 涝菌促绊 眉农秦敌促. // by sigi. 2002.10.31 m_pRealWearingCheck[Part] = true; initAllStat(); sendRealWearingInfo(); sendModifyInfo(prev); // 厚背 饶 崔扼柳 瓷仿摹 傈价 //bool bisWeapon = false; bool bisChange = false; //ItemType_t IType = pItem->getItemType(); Color_t color = getItemShapeColor( pItem, pOptionInfo ); // 窃荐肺 话促. by sigi. 2002.10.30 bisChange = changeShape( pItem, color ); /* // 角力肺 涝阑 荐 乐栏搁 汗厘阑 官层霖促. by sigi. 2002.10.30 if (m_pRealWearingCheck[Part]) { switch (IClass) { case Item::ITEM_CLASS_MACE: bisWeapon = true; bisChange = true; //m_SlayerInfo.setWeaponType(WEAPON_MACE); m_SlayerInfo.setWeaponType(WEAPON_CROSS); m_SlayerInfo.setWeaponColor( color ); break; case Item::ITEM_CLASS_CROSS: bisWeapon = true; bisChange = true; m_SlayerInfo.setWeaponType(WEAPON_CROSS); m_SlayerInfo.setWeaponColor( color ); break; case Item::ITEM_CLASS_BLADE: bisWeapon = true; bisChange = true; m_SlayerInfo.setWeaponType(WEAPON_BLADE); m_SlayerInfo.setWeaponColor( color ); break; case Item::ITEM_CLASS_AR: bisWeapon = true; bisChange = true; m_SlayerInfo.setWeaponType(WEAPON_AR); m_SlayerInfo.setWeaponColor( color ); break; case Item::ITEM_CLASS_SR: bisWeapon = true; bisChange = true; m_SlayerInfo.setWeaponType(WEAPON_SR); m_SlayerInfo.setWeaponColor( color ); break; case Item::ITEM_CLASS_SMG: bisWeapon = true; bisChange = true; m_SlayerInfo.setWeaponType(WEAPON_SMG); m_SlayerInfo.setWeaponColor( color ); break; case Item::ITEM_CLASS_SG: bisWeapon = true; bisChange = true; m_SlayerInfo.setWeaponType(WEAPON_SG); m_SlayerInfo.setWeaponColor( color ); break; case Item::ITEM_CLASS_HELM: bisChange = true; m_SlayerInfo.setHelmetType(getHelmetType(IType)); m_SlayerInfo.setHelmetColor( color ); break; case Item::ITEM_CLASS_SHIELD: bisChange = true; m_SlayerInfo.setShieldType(getShieldType(IType)); m_SlayerInfo.setShieldColor( color ); break; case Item::ITEM_CLASS_SWORD: bisWeapon = true; bisChange = true; m_SlayerInfo.setWeaponType(WEAPON_SWORD); m_SlayerInfo.setWeaponColor( color ); break; case Item::ITEM_CLASS_COAT: bisChange = true; m_SlayerInfo.setJacketType(getJacketType(IType)); m_SlayerInfo.setJacketColor( color ); break; case Item::ITEM_CLASS_TROUSER: bisChange = true; m_SlayerInfo.setPantsType(getPantsType(IType)); m_SlayerInfo.setPantsColor( color ); break; case Item::ITEM_CLASS_RING : bisChange = false; break; case Item::ITEM_CLASS_BRACELET : bisChange = false; break; case Item::ITEM_CLASS_NECKLACE : bisChange = false; break; default: break; } } */ /* if (bisWeapon) { // 公扁俊 Strking捞 嘿绢 乐栏搁... EffectManager* pEffectManager = pItem->getEffectManager(); if (pEffectManager->isEffect(Effect::EFFECT_CLASS_STRIKING)) { Effect* pEffect = pEffectManager->findEffect(Effect::EFFECT_CLASS_STRIKING); // 泅力 矫埃 眉农 Timeval currentTime; getCurrentTime(currentTime); // 巢篮矫埃 魂免窍扁 Timeval DeadLine = pEffect->getDeadline(); Turn_t Duration = DeadLine.tv_sec - currentTime.tv_sec; GCAddEffect gcAddEffect; gcAddEffect.setObjectID(getObjectID()); gcAddEffect.setEffectID(Effect::EFFECT_CLASS_STRIKING); gcAddEffect.setDuration(Duration*10); m_pZone->broadcastPacket(m_X, m_Y, &gcAddEffect); } } */ // 角力肺 涝阑 荐 乐栏搁 汗厘阑 官层霖促. by sigi. 2002.10.30 if (m_pRealWearingCheck[Part]) //if (bisChange) { GCChangeShape _GCChangeShape; _GCChangeShape.setObjectID(getObjectID()); _GCChangeShape.setItemClass(IClass); _GCChangeShape.setItemType(pItem->getItemType()); _GCChangeShape.setOptionType(pItem->getFirstOptionType()); _GCChangeShape.setAttackSpeed(m_AttackSpeed[ATTR_CURRENT]); if ( color == QUEST_COLOR ) _GCChangeShape.setFlag( SHAPE_FLAG_QUEST ); Zone* pZone = m_pZone; pZone->broadcastPacket(m_X, m_Y, &_GCChangeShape, this); //cout << _GCChangeShape.toString().c_str() << endl; } if (m_pZone != NULL) { GCOtherModifyInfo gcOtherModifyInfo; makeGCOtherModifyInfo(&gcOtherModifyInfo, this, &prev); if (gcOtherModifyInfo.getShortCount() != 0 || gcOtherModifyInfo.getLongCount() != 0) { m_pZone->broadcastPacket(m_X, m_Y, &gcOtherModifyInfo, this); } } __END_DEBUG __END_CATCH}// Slayer::takeOffItem()// *NOTE : 烙矫肺 bool 鸥涝狼 parameter甫 持绢 敌促.// 内靛啊 备龙备龙 秦瘤扁 锭巩俊 唱吝俊 官操档废 茄促.. 鞘荐!void Slayer::takeOffItem(WearPart Part, bool bAddOnMouse, bool bSendModifyInfo) throw (Error){ __BEGIN_TRY __BEGIN_DEBUG SLAYER_RECORD prev; // 厘馒芒俊 乐绰 酒捞袍阑 罐酒柯促. Item* pItem = m_pWearItem[Part]; Assert(pItem != NULL); Item::ItemClass IClass = pItem->getItemClass(); if (Part == WEAR_LEFTHAND || Part == WEAR_RIGHTHAND) { if (m_pWearItem[WEAR_RIGHTHAND] && m_pWearItem[WEAR_LEFTHAND]) { if (m_pWearItem[WEAR_RIGHTHAND] == m_pWearItem[WEAR_LEFTHAND]) { m_pWearItem[WEAR_RIGHTHAND] = NULL; m_pWearItem[WEAR_LEFTHAND] = NULL; } } } // 酒捞袍阑 厘馒器牢飘俊辑 力芭茄促. if (isTwohandWeapon(pItem)) { m_pWearItem[WEAR_RIGHTHAND] = NULL; m_pWearItem[WEAR_LEFTHAND] = NULL; } else m_pWearItem[Part] = NULL; // wearItem俊辑 瘤沥等 浇儿俊 渴阑 捞固 涝绊 乐绰 版快俊, 弊巴阑 哈扁绊 // 促矫 渴阑 涝洒绰单, 弊矾搁 哈辨 锭 菩哦阑 茄锅, 涝菌阑 锭 促矫 菩哦阑 // 茄锅, 醚 滴 锅狼 菩哦阑 焊郴霸 等促. 弊巴阑 规瘤窍扁 困秦辑 // bool 函荐甫 窍唱 笼绢持菌促. -- 2002.01.24 辫己刮 if (bSendModifyInfo) { getSlayerRecord(prev); initAllStat(); sendRealWearingInfo(); sendModifyInfo(prev); } else { initAl
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