📄 effecttrying.cpp
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#include "EffectTrying.h"#include "Creature.h"#include "Zone.h"#include "Gpackets/GCDeleteEffectFromTile.h"#include "Gpackets/GCRemoveEffect.h"/*EffectTrying::EffectTrying(Zone* pZone, ZoneCoord_t X, ZoneCoord_t Y) throw(Error){ __BEGIN_TRY m_pZone = pZone; setXY( X, Y ); __END_CATCH}*/EffectTrying::EffectTrying(Creature* pCreature) throw(Error){ __BEGIN_TRY setTarget( pCreature ); __END_CATCH}void EffectTrying::unaffect() throw(Error){ __BEGIN_TRY/* GCDeleteEffectFromTile gcDeleteEffect; gcDeleteEffect.setEffectID( getSendEffectClass() ); gcDeleteEffect.setObjectID( getObjectID() ); gcDeleteEffect.setXY( m_X, m_Y ); m_pZone->broadcastPacket( m_X, m_Y, &gcDeleteEffect );*/ Creature* pCreature = dynamic_cast<Creature*>(m_pTarget); Assert( pCreature != NULL ); GCRemoveEffect gcRemoveEffect; gcRemoveEffect.addEffectList( getSendEffectClass() ); gcRemoveEffect.setObjectID( pCreature->getObjectID() ); pCreature->getZone()->broadcastPacket( pCreature->getX(), pCreature->getY(), &gcRemoveEffect ); __END_CATCH}
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