effectreliclock.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 99 行
CPP
99 行
//////////////////////////////////////////////////////////////////////////////// Filename : EffectRelicLock.cpp// Written by : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectRelicLock.h"#include "Creature.h"#include "Slayer.h"#include "Vampire.h"#include "Monster.h"#include "MonsterCorpse.h"#include "Player.h"#include "ZoneGroupManager.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCAddEffect.h"#include "Gpackets/GCRemoveEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectRelicLock::EffectRelicLock(Item* pItem) throw(Error){ __BEGIN_TRY //m_LockTime.tv_sec = 0; //m_LockTime.tv_usec = 0; setTarget( pItem ); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectRelicLock::affect(Item* pItem) throw(Error){ __BEGIN_TRY __END_CATCH}void EffectRelicLock::unaffect() throw(Error){ __BEGIN_TRY Item* pItem = dynamic_cast<Item *>(m_pTarget); unaffect(pItem); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectRelicLock::unaffect(Item* pItem) throw(Error){ __BEGIN_TRY __BEGIN_DEBUG pItem->removeFlag(Effect::EFFECT_CLASS_RELIC_LOCK); __END_DEBUG __END_CATCH}/*bool EffectRelicLock::isLockTime() const{ Timeval currentTime; getCurrentTime(¤tTime); return currentTime.tv_sec >= m_LockTime.tv_sec && currentTime.tv_usec >= m_LockTime.tv_usec;}*/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectRelicLock::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectRelicLock("// << "LockTime:" << m_LockTime.tv_sec << ")"; return msg.toString(); __END_CATCH}
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