📄 effectrelictable.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectRelicTable.cpp// Written by : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectRelicTable.h"#include "Item.h"#include "Slayer.h"#include "Vampire.h"#include "Monster.h"#include "Player.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCRemoveEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectRelicTable::EffectRelicTable(Item* pItem) throw(Error){ __BEGIN_TRY m_SafeTime.tv_sec = 0; m_SafeTime.tv_usec = 0; m_LockTime.tv_sec = 0; m_LockTime.tv_usec = 0; setTarget(pItem); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectRelicTable::affect() throw(Error){ __BEGIN_TRY Item* pItem = dynamic_cast<Item*>(m_pTarget); affect(pItem); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectRelicTable::affect(Item* pItem) throw(Error){ __BEGIN_TRY __END_CATCH}void EffectRelicTable::unaffect() throw(Error){ __BEGIN_TRY Item* pItem = dynamic_cast<Item *>(m_pTarget); unaffect(pItem); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectRelicTable::unaffect(Item* pItem) throw(Error){ __BEGIN_TRY __BEGIN_DEBUG /* //cout << "EffectRelicTable" << "unaffect BEGIN" << endl; Assert(pItem != NULL); // 瓷仿摹甫 沥惑利栏肺 登倒府扁 困秦辑绰 敲贰弊甫 掺绊, // initAllStat阑 阂矾具 茄促. pItem->removeFlag(Effect::EFFECT_CLASS_HAS_SLAYER_RELIC); Zone* pZone = pItem->getZone(); Assert(pZone != NULL); GCRemoveEffect gcRemoveEffect; gcRemoveEffect.setObjectID(pItem->getObjectID()); gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_HAS_SLAYER_RELIC); pZone->broadcastPacket(pItem->getX(), pItem->getY(), &gcRemoveEffect); //cout << "EffectRelicTable" << "unaffect END" << endl; */ pItem->removeFlag( getEffectClass() ); __END_DEBUG __END_CATCH}// SafeTime 捞 瘤唱瘤 臼疽栏搁 己拱阑 波尘 荐 绝促.bool EffectRelicTable::isSafeTime() const{ Timeval currentTime; getCurrentTime( currentTime ); return currentTime > m_SafeTime;}// LockTime 悼救篮 己拱阑 波尘 荐 绝促.bool EffectRelicTable::isLockTime() const{ Timeval currentTime; getCurrentTime( currentTime ); return currentTime < m_LockTime;}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectRelicTable::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectRelicTable(" << "SafeTime:" << m_SafeTime.tv_sec << ")"; return msg.toString(); __END_CATCH}
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