⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 effectonbridge.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
字号:
//////////////////////////////////////////////////////////////////////////////// Filename    : EffectOnBridge.cpp// Written by  : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "DB.h"#include "EffectOnBridge.h"#include "Zone.h"#include "Creature.h"#include "Slayer.h"#include "Vampire.h"#include "Ousters.h"#include "Monster.h"#include "Player.h"#include "StringStream.h"#include "ZoneUtil.h"#include "skill/EffectBloodDrain.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCRemoveEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectOnBridge::EffectOnBridge(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y) throw(Error){	__BEGIN_TRY	m_pZone = pZone;	setXY( x, y );	setBroadcastingEffect(false);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectOnBridge::affect()	throw(Error){	__BEGIN_TRY	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectOnBridge::affect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	__END_CATCH}void EffectOnBridge::unaffect() 	throw(Error){	__BEGIN_TRY		__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectOnBridge::unaffect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectOnBridge::toString()	const throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectOnBridge("		<< "ObjectID:" << getObjectID()		<< ")";	return msg.toString();	__END_CATCH}void EffectOnBridgeLoader::load(Zone* pZone)    throw(Error){    __BEGIN_TRY    Statement* pStmt = NULL;    Result* pResult = NULL;    BEGIN_DB    {        pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();        pResult = pStmt->executeQuery( "SELECT LeftX, TopY, RightX, BottomY, Value1, Value2, Value3 FROM ZoneEffectInfo WHERE ZoneID = %d AND EffectID = %d", pZone->getZoneID(), (int)Effect::EFFECT_CLASS_ON_BRIDGE);        while (pResult->next())        {            int count = 0;            ZoneCoord_t left    = pResult->getInt( ++count );            ZoneCoord_t top     = pResult->getInt( ++count );            ZoneCoord_t right   = pResult->getInt( ++count );            ZoneCoord_t bottom  = pResult->getInt( ++count );//          int         value1  = pResult->getInt( ++count );//          int         value2  = pResult->getInt( ++count );//          int         value3  = pResult->getInt( ++count );            VSRect rect(0, 0, pZone->getWidth()-1, pZone->getHeight()-1);            for ( int X = left ; X <= right ; X++ )            for ( int Y = top ; Y <= bottom ; Y++ )            {                if ( rect.ptInRect(X, Y) )                {                    Tile& tile = pZone->getTile(X,Y);                    if ( tile.canAddEffect() )                    {                        EffectOnBridge* pEffect = new EffectOnBridge(pZone, X, Y);                        // 粮 棺 鸥老俊促啊 捞棋飘甫 眠啊茄促.                        pZone->registerObject(pEffect);                        pZone->addEffect(pEffect);                        tile.addEffect(pEffect);                    }                }            }        }    }    END_DB(pStmt)    __END_CATCH}EffectOnBridgeLoader* g_pEffectOnBridgeLoader = NULL;

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -