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📄 eventresurrect.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : EventResurrect.cpp// Written by  : Reiot// Description : //////////////////////////////////////////////////////////////////////////////#include "EventResurrect.h"#include "GamePlayer.h"#include "Zone.h"#include "ZoneGroup.h"#include "ZoneGroupManager.h"#include "ZoneInfo.h"#include "ZoneInfoManager.h"#include "IncomingPlayerManager.h"#include "ZonePlayerManager.h"#include "Slayer.h"#include "PCSlayerInfo2.h"#include "Vampire.h"#include "PCVampireInfo2.h"#include "Ousters.h"#include "TimeManager.h"#include "PlayerStatus.h"#include "PacketUtil.h"#include "Gpackets/GCUpdateInfo.h"//////////////////////////////////////////////////////////////////////////////// class EventResurrect member methods//////////////////////////////////////////////////////////////////////////////EventResurrect::EventResurrect(GamePlayer* pGamePlayer) 	throw(): Event(pGamePlayer){//	m_pResurrectZone = NULL;//	m_X = m_Y = 0;}EventResurrect::~EventResurrect() 	throw(){}void EventResurrect::activate () 	throw (Error){	__BEGIN_TRY	__BEGIN_DEBUG	Assert(m_pGamePlayer != NULL);	Creature * pDeadPC = m_pGamePlayer->getCreature();	Assert(pDeadPC != NULL);	// 窍捞靛茄 惑怕俊辑 磷菌促搁, 窍捞靛甫 钱绢霖促.	pDeadPC->removeFlag(Effect::EFFECT_CLASS_HIDE);	// 公宏葛靛甫 官层霖促.	if (pDeadPC->isVampire() && pDeadPC->isFlag(Effect::EFFECT_CLASS_TRANSFORM_TO_BAT))	{		pDeadPC->setMoveMode(Creature::MOVE_MODE_FLYING);	}	else	{		pDeadPC->setMoveMode(Creature::MOVE_MODE_WALKING);	}	// HP甫 盲况霖促.	if (pDeadPC->isSlayer())	{		Slayer* pSlayer = dynamic_cast<Slayer*>(pDeadPC);		pSlayer->setHP(pSlayer->getHP(ATTR_MAX), ATTR_CURRENT);	}	else if (pDeadPC->isVampire())	{		Vampire* pVampire = dynamic_cast<Vampire*>(pDeadPC);		pVampire->setHP(pVampire->getHP(ATTR_MAX), ATTR_CURRENT);	}	else if (pDeadPC->isOusters())	{		Ousters* pOusters = dynamic_cast<Ousters*>(pDeadPC);		pOusters->setHP(pOusters->getHP(ATTR_MAX), ATTR_CURRENT);	}	// 货 zone阑 汲沥窍瘤 臼绰促. by sigi. 2002.5.11	Zone* pOldZone = pDeadPC->getZone();	Assert(pOldZone != NULL);	try 	{		// 粮弊缝狼 ZPM俊辑 敲饭捞绢甫 昏力茄促.		pOldZone->getZoneGroup()->getZonePlayerManager()->deletePlayer(m_pGamePlayer->getSocket()->getSOCKET());		// 咯扁辑 汲沥秦拎具瘤父 Save 捞亥飘啊 IPM俊辑 悼累窍瘤 臼绰促.		m_pGamePlayer->setPlayerStatus(GPS_WAITING_FOR_CG_READY);		// IPM栏肺 敲饭捞绢甫 颗变促.		//g_pIncomingPlayerManager->pushPlayer(m_pGamePlayer);		pOldZone->getZoneGroup()->getZonePlayerManager()->pushOutPlayer(m_pGamePlayer);	} 	catch (NoSuchElementException& t) 	{		filelog("eventRessurect.txt", "%s-%s", t.toString().c_str(), pDeadPC->getName().c_str());		cerr << "EventResurrect::activate() : NoSuchElementException" << endl;		//throw Error("粮俊 敲饭捞绢啊 粮犁窍瘤 臼嚼聪促.");		// 绢痘霸 绝绢脸摆瘤.. -_-;		// 公矫窍绊.. 弊成 柳青茄促.		// by sigi. 2002.11.25	}	// 磷菌阑 寸矫 killCreature俊辑 粮阑 悸泼 窍扁 锭巩俊 弊成 且寸 罐栏搁 等促.	// 捞芭绰 ZonePlayerManager狼 heartbeat俊辑 贸府茄促.	// 林籍贸府 by sigi. 2002.5.14	//pDeadPC->registerObject();	/*	// GCUpdateInfo 菩哦阑 父甸绢敌促.	GCUpdateInfo gcUpdateInfo;	makeGCUpdateInfo(&gcUpdateInfo, pDeadPC);		m_pGamePlayer->sendPacket(&gcUpdateInfo);	*/	__END_DEBUG	__END_CATCH}string EventResurrect::toString () const 	throw (){	StringStream msg;	msg << "EventResurrect("		<< ")";	return msg.toString();}

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