effectincreaseattr.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 52 行
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52 行
//////////////////////////////////////////////////////////////////////////////// Filename : EffectIncreaseAttr.h// Written by : // Description : //////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_INCREASE_ATTR__#define __EFFECT_INCREASE_ATTR__#include "Effect.h"//////////////////////////////////////////////////////////////////////////////// class EffectIncreaseAttr//////////////////////////////////////////////////////////////////////////////class EffectIncreaseAttr : public Effect {public: EffectIncreaseAttr(Creature* pCreature) throw(Error);public: EffectClass getEffectClass() const throw() { return EFFECT_CLASS_INCRASE_ATTR; } void affect() throw(Error) {} void affect(Creature* pCreature) throw(Error); void affect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error); void unaffect(Creature* pCreature) throw(Error); void unaffect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error); void unaffect() throw(Error); void unaffect(Item* pItem) throw(Error) {} string toString() const throw();public: int getSTRBonus(void) const { return m_STRBonus; } void setSTRBonus(int bonus) { m_STRBonus = bonus; } int getDEXBonus(void) const { return m_DEXBonus; } void setDEXBonus(int bonus) { m_DEXBonus = bonus; } int getINTBonus(void) const { return m_INTBonus; } void setINTBonus(int bonus) { m_INTBonus = bonus; }private : int m_STRBonus; int m_DEXBonus; int m_INTBonus;};#endif // __EFFECT_BLESS__
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