effectincreaseattr.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 52 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectIncreaseAttr.h// Written by  : // Description : //////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_INCREASE_ATTR__#define __EFFECT_INCREASE_ATTR__#include "Effect.h"//////////////////////////////////////////////////////////////////////////////// class EffectIncreaseAttr//////////////////////////////////////////////////////////////////////////////class EffectIncreaseAttr : public Effect {public:	EffectIncreaseAttr(Creature* pCreature) throw(Error);public:    EffectClass getEffectClass() const throw() { return EFFECT_CLASS_INCRASE_ATTR; }	void affect() throw(Error) {}	void affect(Creature* pCreature) throw(Error);	void affect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error);	void unaffect(Creature* pCreature) throw(Error);	void unaffect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error);	void unaffect() throw(Error); 	void unaffect(Item* pItem) throw(Error) {}	string toString() const throw();public:	int getSTRBonus(void) const { return m_STRBonus; }	void setSTRBonus(int bonus) { m_STRBonus = bonus; }	int getDEXBonus(void) const { return m_DEXBonus; }	void setDEXBonus(int bonus) { m_DEXBonus = bonus; }	int getINTBonus(void) const { return m_INTBonus; }	void setINTBonus(int bonus) { m_INTBonus = bonus; }private :	int m_STRBonus;	int m_DEXBonus;	int m_INTBonus;};#endif // __EFFECT_BLESS__

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