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📄 systemavailabilitiesmanager.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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#include "SystemAvailabilitiesManager.h"#include "DB.h"#include "Assert.h"void SystemAvailabilitiesManager::load() throw(Error){	__BEGIN_TRY	Statement* pStmt = NULL;	BEGIN_DB	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		Result* pResult = pStmt->executeQuery("SELECT * FROM SystemAvailabilities");		while( pResult->next() )		{			int ID = pResult->getInt(1);			bool Avail = pResult->getInt(2) != 0;			if ( ID == OpenDegreeID )			{				m_ZoneOpenDegree = pResult->getInt(2);				continue;			}			if ( ID == SkillLimitID )			{				m_SkillLevelLimit= pResult->getInt(2);				continue;			}			if ( ID >= (int)SYSTEM_MAX )			{				cout << "SystemAvailabilitiesManager::load() : Invalid System Kind!" << ID << endl;				Assert(false);			}			SystemKind kind = (SystemKind)ID;			setAvailable( kind, Avail );		}		SAFE_DELETE(pStmt);	}	END_DB(pStmt)	if ( m_pAvailabilitiesPacket == NULL ) m_pAvailabilitiesPacket = new GCSystemAvailabilities();	m_pAvailabilitiesPacket->setFlag( (DWORD)m_SystemFlags.to_ulong() );	m_pAvailabilitiesPacket->setOpenDegree( m_ZoneOpenDegree );	m_pAvailabilitiesPacket->setSkillLimit( m_SkillLevelLimit );	m_bEdited = false;	__END_CATCH}

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