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📄 trademanager.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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////////////////////////////////////////////////////////////////////////////////// Filename    : TradeManager.h// Written by  : 辫己刮// Description : ////////////////////////////////////////////////////////////////////////////////#ifndef __TRADE_MANAGER__#define __TRADE_MANAGER__#include "Types.h"#include "Exception.h"#include "Timeval.h"#include <list>#include <hash_map>////////////////////////////////////////////////////////////////////////////////// 背券 惑怕 敲贰弊////////////////////////////////////////////////////////////////////////////////enum{	// 酒捞袍阑 颗扁绊 乐绰 惑怕	TRADE_TRADING,	// 酒捞袍阑 促 颗扁绊, 背券阑 扁促府绊 乐绰 惑怕	TRADE_FINISH,	TRADE_MAX};////////////////////////////////////////////////////////////////////////////////// class TradeInfo////////////////////////////////////////////////////////////////////////////////class Item;class TradeInfo{///// Member methods /////public:	TradeInfo() throw();	~TradeInfo() throw();public:	const string getMainName(void) const throw() { return m_MainName; }	void setMainName(const string & Name) throw() { m_MainName = Name; }	const string getTargetName(void) const throw() { return m_TargetName; }	void setTargetName(const string & Name) throw() { m_TargetName = Name; }	list<Item*> getItemList(void) throw() { return m_ItemList; }	void setItemList(list<Item*> itemList) throw() { m_ItemList = itemList; }	Gold_t getGold(void) const throw() { return m_Gold; }	void setGold(Gold_t gold) { m_Gold = gold; }	int getStatus(void) const throw() { return m_Status; }	void setStatus(int status) throw() { m_Status = status; }	bool hasItem(Item* pItem) throw();	bool addItem(Item* pItem) throw();	bool removeItem(Item* pItem) throw();	void clearAll(void) throw();	Timeval getLastOKTime(void) const { return m_LastOKTime; }	void setLastOKTime(const Timeval& lastOKTime) { m_LastOKTime = lastOKTime; }	void setNextTime(const Timeval& currentTime);	bool isValidOKTime(const Timeval& currentTime);protected:	string 		m_MainName;	string 		m_TargetName;	list<Item*> m_ItemList;	Gold_t      m_Gold;	int         m_Status;	Timeval     m_LastOKTime;};////////////////////////////////////////////////////////////////////////////////// class TradeManager////////////////////////////////////////////////////////////////////////////////class Creature;class TradeManager{///// Member methods /////public:	TradeManager() throw();	~TradeManager() throw();public:	void init() throw();	bool hasTradeInfo(const string & Name) throw();	TradeInfo* getTradeInfo(const string & Name) throw();	void addTradeInfo(TradeInfo* pInfo) throw(DuplicatedException);	void removeTradeInfo(const string & Name) throw(NoSuchElementException);public:	void initTrade(Creature* pCreature1, Creature* pCreature2) throw();	// 飘饭捞靛 且 荐 绝栏搁 0, 急拱 惑磊 炼扒 锭巩俊 给窍搁 2, 且 荐 乐栏搁 1	int canTrade(Creature* pCreature1, Creature* pCreature2) throw();	void processTrade(Creature* pCreature1, Creature* pCreature2) throw();	void cancelTrade(Creature* pCreature1, Creature* pCreature2) throw();	void cancelTrade(Creature* pCreature1) throw();	bool isTrading(Creature* pCreature1, Creature* pCreature2) throw();///// Member data /////protected:	hash_map<string, TradeInfo*> m_InfoMap;};#endif

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