📄 effectrelic.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectRelic.cpp// Written by : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectRelic.h"#include "Creature.h"#include "Slayer.h"#include "Vampire.h"#include "Monster.h"#include "Player.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCRemoveEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectRelic::EffectRelic(Creature* pCreature) throw(Error){ __BEGIN_TRY setTarget(pCreature); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectRelic::affect(Creature* pCreature) throw(Error){ __BEGIN_TRY cout << "Effect Relic start" << endl; Assert(pCreature != NULL); Zone* pZone = pCreature->getZone(); Assert(pZone != NULL); if(pCreature->isMonster()) { Monster* pMonster = dynamic_cast<Monster*>(pCreature); if(pMonster->getMonsterType()>=371 && pMonster->getMonsterType()<= 375) { HP_t CurrentHP = pMonster->getHP(ATTR_CURRENT); if(CurrentHP>0) { HP_t PlusHP = min(500, CurrentHP+m_Point); if(PlusHP < 500) { cout << "俊呈瘤甫 雀汗钦聪促: " << PlusHP << endl; } pMonster->setHP(PlusHP, ATTR_CURRENT); GCStatusCurrentHP pkt; pkt.setObjectID(pMonster->getObjectID()); pkt.setCurrentHP(PlusHP); pZone->broadcastPacket(pMonster->getX(), pMonster->getY(), &pkt); } } else { cout << "己拱 焊包窃捞 酒聪扼搁 捞 捞棋飘啊 嘿瘤 给窃" << endl; return; } } else { cout << "阁胶磐啊 酒聪扼搁 捞棋飘啊 嘿瘤 给窃" << endl; return; } setNextTime(m_Tick); __END_CATCH}void EffectRelic::unaffect() throw(Error){ __BEGIN_TRY Creature* pCreature = dynamic_cast<Creature *>(m_pTarget); unaffect(pCreature); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectRelic::unaffect(Creature* pCreature) throw(Error){ __BEGIN_TRY __BEGIN_DEBUG //cout << "EffectRelic" << "unaffect BEGIN" << endl; Assert(pCreature != NULL); // 瓷仿摹甫 沥惑利栏肺 登倒府扁 困秦辑绰 敲贰弊甫 掺绊, // initAllStat阑 阂矾具 茄促. pCreature->removeFlag(Effect::EFFECT_CLASS_RELIC); Zone* pZone = pCreature->getZone(); Assert(pZone != NULL); GCRemoveEffect gcRemoveEffect; gcRemoveEffect.setObjectID(pCreature->getObjectID()); gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_RELIC); pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect); //cout << "EffectRelic" << "unaffect END" << endl; __END_DEBUG __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectRelic::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectRelic(" << "ObjectID:" << getObjectID() << ")"; return msg.toString(); __END_CATCH}
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