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📄 effectrelic.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectRelic.cpp// Written by  : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectRelic.h"#include "Creature.h"#include "Slayer.h"#include "Vampire.h"#include "Monster.h"#include "Player.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCRemoveEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectRelic::EffectRelic(Creature* pCreature)	throw(Error){	__BEGIN_TRY	setTarget(pCreature);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectRelic::affect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	cout << "Effect Relic start" << endl;	Assert(pCreature != NULL);	Zone* pZone = pCreature->getZone();	Assert(pZone != NULL);	if(pCreature->isMonster())	{		Monster* pMonster = dynamic_cast<Monster*>(pCreature);		if(pMonster->getMonsterType()>=371 && pMonster->getMonsterType()<= 375)		{			HP_t CurrentHP = pMonster->getHP(ATTR_CURRENT);			if(CurrentHP>0)			{				HP_t PlusHP = min(500, CurrentHP+m_Point);				if(PlusHP < 500)				{					cout << "俊呈瘤甫 雀汗钦聪促: " << PlusHP << endl;				}				pMonster->setHP(PlusHP, ATTR_CURRENT);				GCStatusCurrentHP pkt;				pkt.setObjectID(pMonster->getObjectID());				pkt.setCurrentHP(PlusHP);				pZone->broadcastPacket(pMonster->getX(), pMonster->getY(), &pkt);			}		}		else		{			cout << "己拱 焊包窃捞 酒聪扼搁 捞 捞棋飘啊 嘿瘤 给窃" << endl;			return;		}	}	else	{		cout << "阁胶磐啊 酒聪扼搁 捞棋飘啊 嘿瘤 给窃" << endl;		return;	}	setNextTime(m_Tick);	__END_CATCH}void EffectRelic::unaffect() 	throw(Error){	__BEGIN_TRY	    Creature* pCreature = dynamic_cast<Creature *>(m_pTarget);	unaffect(pCreature);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectRelic::unaffect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	__BEGIN_DEBUG	//cout << "EffectRelic" << "unaffect BEGIN" << endl;	Assert(pCreature != NULL);	// 瓷仿摹甫 沥惑利栏肺 登倒府扁 困秦辑绰 敲贰弊甫 掺绊,	// initAllStat阑 阂矾具 茄促.	pCreature->removeFlag(Effect::EFFECT_CLASS_RELIC);	Zone* pZone = pCreature->getZone();	Assert(pZone != NULL);	GCRemoveEffect gcRemoveEffect;	gcRemoveEffect.setObjectID(pCreature->getObjectID());	gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_RELIC);	pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect);	//cout << "EffectRelic" << "unaffect END" << endl;	__END_DEBUG	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectRelic::toString()	const throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectRelic("		<< "ObjectID:" << getObjectID()		<< ")";	return msg.toString();	__END_CATCH}

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