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📄 luastate.cpp

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//--------------------------------------------------------------------------------// LuaState.cpp//--------------------------------------------------------------------------------#include "LuaState.h"#include <time.h>#include <stdlib.h>#include <stdio.h>//--------------------------------------------------------------------------------// constructor / destructor//--------------------------------------------------------------------------------LuaState::LuaState(): m_pState(NULL){}LuaState::~LuaState(){	release();}//--------------------------------------------------------------------------------// init//--------------------------------------------------------------------------------voidLuaState::init(int stackSize){	open(stackSize);	// 葛电 lib甫 load茄促.. 	baselibopen();	mathlibopen();	strlibopen();	iolibopen();	randomseed();}//--------------------------------------------------------------------------------// release//--------------------------------------------------------------------------------voidLuaState::release(){	if (m_pState!=NULL)	{		lua_close(m_pState);	}	m_pState = NULL;}//--------------------------------------------------------------------------------// dofile//--------------------------------------------------------------------------------intLuaState::dofile(const string& filename)	throw (Error){	__BEGIN_TRY	return lua_dofile(m_pState, filename.c_str());	__END_CATCH}//--------------------------------------------------------------------------------// randomseed//--------------------------------------------------------------------------------voidLuaState::randomseed(){	char str[80];	srand((unsigned int)time(NULL));	sprintf(str,"randomseed(%d)", rand()%10000);	lua_dostring(m_pState, str);}//--------------------------------------------------------------------------------// open//--------------------------------------------------------------------------------voidLuaState::open(int stackSize){	release();	m_pState = lua_open(stackSize);}//--------------------------------------------------------------------------------// close//--------------------------------------------------------------------------------voidLuaState::close(){	if (m_pState!=NULL)	{		lua_close(m_pState);	}}//--------------------------------------------------------------------------------// baselibopen//--------------------------------------------------------------------------------voidLuaState::baselibopen(){	lua_baselibopen(m_pState);}//--------------------------------------------------------------------------------// mathlibopen//--------------------------------------------------------------------------------voidLuaState::mathlibopen(){	lua_mathlibopen(m_pState);}//--------------------------------------------------------------------------------// strlibopen//--------------------------------------------------------------------------------voidLuaState::strlibopen(){	lua_strlibopen(m_pState);}//--------------------------------------------------------------------------------// iolibopen//--------------------------------------------------------------------------------voidLuaState::iolibopen(){	lua_iolibopen(m_pState);}//--------------------------------------------------------------------------------// getError to String//--------------------------------------------------------------------------------const string& LuaState::getErrorToString(int result){	switch (result)	{		case LUA_ERRRUN :		{			static string e =  "error while running the chunk";			return e;		}		break;		case LUA_ERRSYNTAX :		{			static string e = "syntax error during pre-compilation";			return e;		}		break;		case LUA_ERRMEM :		{			static string e = "memory allocation error";			return e;		}		break;		case LUA_ERRERR :		{			static string e = "error while running _ERRORMESSAGE.";			return e;		}		break;		case LUA_ERRFILE :		{			static string e = "error opening the file.";			return e;		}		break;	}	static string e = "unknown error";	return e;}//--------------------------------------------------------------------------------// log Error//--------------------------------------------------------------------------------voidLuaState::logError(int result){	if (isError(result))	{		filelog("luaError.log", "%s", getErrorToString(result).c_str());	}}

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