📄 luaselectitem.h
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#ifndef __LUA_SELECT_ITEM_H__#define __LUA_SELECT_ITEM_H__#include "LuaScript.h"#include "Item.h"class LuaSelectItem : public LuaScript {public : LuaSelectItem(LuaState* pState); virtual int executeFile(const string& filename) throw (Error); Item::ItemClass getItemClass() const { return m_ItemClass; } ItemType_t getItemType() const { return m_ItemType; } OptionType_t getOptionType() const { return m_OptionType; } OptionType_t getOptionType2() const { return m_OptionType2; }protected : Item::ItemClass m_ItemClass; ItemType_t m_ItemType; OptionType_t m_OptionType; OptionType_t m_OptionType2;};#endif
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