📄 actionsystemmessageperrace.h
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//////////////////////////////////////////////////////////////////////////////// Filename : ActionSystemMessagePerRace.h// Written By : // Description ://////////////////////////////////////////////////////////////////////////////#ifndef __ACTION_SYSTEM_MESSAGE_PER_RACE_H__#define __ACTION_SYSTEM_MESSAGE_PER_RACE_H__#include "Types.h"#include "Exception.h"#include "Action.h"#include "ActionFactory.h"//////////////////////////////////////////////////////////////////////////////// class ActionSystemMessagePerRace;//////////////////////////////////////////////////////////////////////////////class ActionSystemMessagePerRace : public Action {public: virtual ActionType_t getActionType() const throw() { return ACTION_SYSTEM_MESSAGE_PER_RACE; } virtual void read(PropertyBuffer & propertyBuffer) throw(Error); virtual void execute(Creature* pCreature1, Creature* pCreature2 = NULL) throw(Error); virtual string toString() const throw();};//////////////////////////////////////////////////////////////////////////////// class ActionSystemMessagePerRaceFactory;//////////////////////////////////////////////////////////////////////////////class ActionSystemMessagePerRaceFactory : public ActionFactory {public: virtual ActionType_t getActionType() const throw() { return Action::ACTION_SYSTEM_MESSAGE_PER_RACE; } virtual string getActionName() const throw() { return "SystemMessagePerRace"; } virtual Action* createAction() const throw() { return new ActionSystemMessagePerRace(); }};#endif
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