📄 actionsimplequestlist.cpp
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////////////////////////////////////////////////////////////////////////////////// Filename : ActionSimpleQuestList.cpp// Written By : excel96// Description :////////////////////////////////////////////////////////////////////////////////#include "ActionSimpleQuestList.h"#include "Creature.h"#include "GamePlayer.h"#include "Script.h"#include "ScriptManager.h"//#include "Quest.h"#include "NPC.h"#include "Gpackets/GCNPCAskDynamic.h"////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////void ActionSimpleQuestList::read (PropertyBuffer & propertyBuffer) throw (Error){ __BEGIN_TRY try { // read script id m_ScriptID = propertyBuffer.getPropertyInt("ScriptID"); } catch (NoSuchElementException & nsee) { throw Error(nsee.toString()); } __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionSimpleQuestList::execute (Creature * pCreature1 , Creature * pCreature2) throw (Error){ __BEGIN_TRY/*#ifdef __ACTIVE_QUEST__ Assert(pCreature1 != NULL); Assert(pCreature2 != NULL); Assert(pCreature1->isNPC()); Assert(pCreature2->isPC()); NPC* pNPC = dynamic_cast<NPC*>(pCreature1); // m_ScriptID客 包访等 沥焊甫 PublicScriptManager俊 积己 Script* pScript = g_pPublicScriptManager->getScript(m_ScriptID); pNPC->setSimpleQuestListScript( pScript ); // 菩哦 焊晨 GCNPCAskDynamic gcNPCAskDynamic; gcNPCAskDynamic.setObjectID(pCreature1->getObjectID()); gcNPCAskDynamic.setScriptID(m_ScriptID); gcNPCAskDynamic.setSubject(pScript->getSubject(0)); for (uint c=0; c<pScript->getContentCount(); c++) { gcNPCAskDynamic.addContent(pScript->getContent(c)); } Player* pPlayer = pCreature2->getPlayer(); pPlayer->sendPacket(&gcNPCAskDynamic); #endif*/ __END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionSimpleQuestList::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "ActionSimpleQuestList(" << ")"; return msg.toString(); __END_CATCH}
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