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📄 actiontradeeventitem.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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////////////////////////////////////////////////////////////////////////////////// Filename    : ActionTradeEventItem.cpp// Written By  : 厘全芒// Description :////////////////////////////////////////////////////////////////////////////////#include "ActionTradeEventItem.h"#include "PlayerCreature.h"#include "GamePlayer.h"#include "Item.h"#include "ItemUtil.h"#include "Inventory.h"#include "Zone.h"#include "ItemFactoryManager.h"#include "DB.h"#include "Thread.h"#include "Slayer.h"#include "Vampire.h"#include "StringPool.h"#include <list>#include <stdio.h>#include "item/Key.h"#include "Gpackets/GCCreateItem.h"#include "Gpackets/GCNPCResponse.h"#include "Gpackets/GCSystemMessage.h"#include "PriceManager.h"////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////void ActionTradeEventItem::read(PropertyBuffer & propertyBuffer)    throw (Error){    __BEGIN_TRY 	try	{		// 罐阑 捣狼 剧阑 佬绢甸牢促.		m_GoalAmount = (Gold_t)propertyBuffer.getPropertyInt("Amount");	}	catch (NoSuchElementException & nsee)	{		throw Error(nsee.toString());	}   __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionTradeEventItem::execute(Creature * pCreature1 , Creature * pCreature2) 	throw (Error){	__BEGIN_TRY	Assert(pCreature1 != NULL);	Assert(pCreature2 != NULL);	Assert(pCreature1->isNPC());	Assert(pCreature2->isPC());	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature2);	Assert(pPC != NULL);	Player* pPlayer = pPC->getPlayer();	Assert(pPlayer != NULL);	Inventory* pInventory = pPC->getInventory();	XMAS_STAR  star;	// 刚历 努扼捞攫飘甫 困秦 GCNPCResponse甫 焊郴霖促.	GCNPCResponse okpkt;	pPlayer->sendPacket(&okpkt);//	StringStream message;	char message[100];	// 捞 荤恩狼 牢亥配府俊 绵备傍捞 面盒茄瘤 混巧促.	//cout << "绵备傍 " << m_GoalAmount << " 俺 酒捞袍: " << endl;	g_pPriceManager->getBallPrice(m_GoalAmount, star);	if(!pInventory->hasEnoughStar(star))	{//		StringStream buf;//		buf << "绵备傍狼 俺荐啊 何练钦聪促. 歹 葛酒 坷技夸";		GCSystemMessage gcSystemMessage;		gcSystemMessage.setMessage( g_pStringPool->getString( STRID_REQUIRE_MORE_SOCCER_BALL ) );		pPlayer->sendPacket(&gcSystemMessage);		GCNPCResponse response;		response.setCode(NPC_RESPONSE_QUIT_DIALOGUE);		pPlayer->sendPacket(&response);		return;	}	// 父距 捞 荤恩狼 牢亥配府俊 磊府啊 面盒窍促搁 酒捞袍阑 持绰促.	// 刚历 酒捞袍阑 滴俺 父电促.	Zone* pZone = pPC->getZone();	ObjectRegistry& OR = pZone->getObjectRegistry();	TPOINT pt, pt2;	Item* pItem1;	Item* pItem2;	list<OptionType_t> option1; option1.push_back( 1 );	list<OptionType_t> option2; option2.push_back( 2 );	list<OptionType_t> option3; option3.push_back( 3 );	list<OptionType_t> option4; option4.push_back( 4 );	list<OptionType_t> option5; option5.push_back( 5 );	if(pPC->isSlayer())	{		Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature2);		if(pSlayer->getSex() == 1) // male		{			switch(m_GoalAmount)			{				case 100:					pItem1 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_COAT, 0, option4);					pItem2 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_TROUSER, 0, option4);//					message << "STR+4 敲房 力哦苞 STR+4 浇发阑 瘤鞭秦 靛啡嚼聪促. 内府酒评 颇捞泼!";					sprintf( message, g_pStringPool->c_str( STRID_KOREA_FIGHTING_1 ) );					break;				case 125:					pItem1 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_COAT, 2, option5);					pItem2 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_TROUSER, 2, option5);//					message << "STR+5 海胶飘客 STR+5 飘扼快廉甫 瘤鞭秦 靛啡嚼聪促. 内府酒评 颇捞泼!";					sprintf( message, g_pStringPool->c_str( STRID_KOREA_FIGHTING_2 ) );					break;				case 175:					pItem1 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_COAT, 4, option1);					pItem2 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_TROUSER, 4, option1);//					message << "STR+1 硅撇酱飘客 STR+1 饭彪令甫 瘤鞭秦 靛啡嚼聪促. 内府酒评 颇捞泼!";					sprintf( message, g_pStringPool->c_str( STRID_KOREA_FIGHTING_3 ) );					break;				case 225:					pItem1 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_COAT, 4, option2);					pItem2 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_TROUSER, 4, option2);//					message << "STR+2 硅撇酱飘客 STR+2 饭彪令甫 瘤鞭秦 靛啡嚼聪促. 内府酒评 颇捞泼!";					sprintf( message, g_pStringPool->c_str( STRID_KOREA_FIGHTING_4 ) );					break;				case 275:					pItem1 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_COAT, 4, option3);					pItem2 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_TROUSER, 4, option3);//					message << "STR+3 硅撇酱飘客 STR+3 饭彪令甫 瘤鞭秦 靛啡嚼聪促. 内府酒评 颇捞泼!";					sprintf( message, g_pStringPool->c_str( STRID_KOREA_FIGHTING_5 ) );					break;				default:					return;			}		}		else if(pSlayer->getSex() == 0)		{			switch(m_GoalAmount)			{				case 100:					pItem1 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_COAT, 1, option4);					pItem2 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_TROUSER, 1, option4);//					message << "STR+4 敲房 力哦苞 STR+4 浇发阑 瘤鞭秦 靛啡嚼聪促. 内府酒评 颇捞泼!";					sprintf( message, g_pStringPool->c_str( STRID_KOREA_FIGHTING_6 ) );					break;				case 125:					pItem1 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_COAT, 3, option5);					pItem2 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_TROUSER, 3, option5);//					message << "STR+5 海胶飘客 STR+5 飘扼快廉甫 瘤鞭秦 靛啡嚼聪促. 内府酒评 颇捞泼!";					sprintf( message, g_pStringPool->c_str( STRID_KOREA_FIGHTING_7 ) );					break;				case 175:					pItem1 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_COAT, 5, option1);					pItem2 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_TROUSER, 5, option1);//					message << "STR+1 硅撇酱飘客 STR+1 饭彪令甫 瘤鞭秦 靛啡嚼聪促. 内府酒评 颇捞泼!";					sprintf( message, g_pStringPool->c_str( STRID_KOREA_FIGHTING_8 ) );					break;				case 225:					pItem1 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_COAT, 5, option2);					pItem2 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_TROUSER, 5, option2);//					message << "STR+2 硅撇酱飘客 STR+2 饭彪令甫 瘤鞭秦 靛啡嚼聪促. 内府酒评 颇捞泼!";					sprintf( message, g_pStringPool->c_str( STRID_KOREA_FIGHTING_9 ) );					break;				case 275:					pItem1 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_COAT, 5, option3);					pItem2 = g_pItemFactoryManager->createItem(Item::ITEM_CLASS_TROUSER, 5, option3);//					message << "STR+3 硅撇酱飘客 STR+3 饭彪令甫 瘤鞭秦 靛啡嚼聪促. 内府酒评 颇捞泼!";					sprintf( message, g_pStringPool->c_str( STRID_KOREA_FIGHTING_10 ) );					break;				default:					return;			}		}		else			return;

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