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📄 actionsimplequestcomplete.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : ActionSimpleQuestComplete.h// Written By  : excel96// Description : // Creature啊 PC俊霸 龙巩阑 带柳促. 捞 措荤绰 NPC 措拳芒俊 免仿等促.//////////////////////////////////////////////////////////////////////////////#ifndef __ACTION_SIMPLE_QUEST_COMPLETE_H__#define __ACTION_SIMPLE_QUEST_COMPLETE_H__#include "Action.h"#include "ActionFactory.h"//////////////////////////////////////////////////////////////////////////////// class ActionSimpleQuestComplete//////////////////////////////////////////////////////////////////////////////class ActionSimpleQuestComplete : public Action {public:	virtual ActionType_t getActionType() const throw() { return ACTION_SIMPLE_QUEST_COMPLETE; }	virtual void read(PropertyBuffer & propertyBuffer) throw(Error);	virtual void execute(Creature* pCreature1, Creature* pCreature2 = NULL) throw(Error);	virtual string toString() const throw();public:	ScriptID_t getScriptID() const throw() { return m_ScriptID; }	void setScriptID(ScriptID_t scriptID) throw() { m_ScriptID = scriptID; }private:	ScriptID_t m_ScriptID;   // 富且 措荤 酒捞叼};//////////////////////////////////////////////////////////////////////////////// class ActionSimpleQuestCompleteFactory;//////////////////////////////////////////////////////////////////////////////class ActionSimpleQuestCompleteFactory : public ActionFactory {public:	virtual ActionType_t getActionType() const throw() { return Action::ACTION_SIMPLE_QUEST_COMPLETE; }	virtual string getActionName() const throw() { return "SimpleQuestComplete"; }	virtual Action* createAction() const throw() { return new ActionSimpleQuestComplete(); }};#endif

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