⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 actionactivatemazereturn.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
字号:
////////////////////////////////////////////////////////////////////////////////// Filename    : ActionActivateMazeReturn.cpp// Written By  : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionActivateMazeReturn.h"#include "Zone.h"#include "ZoneGroup.h"#include "ZoneGroupManager.h"#include "ZoneInfo.h"#include "ZoneInfoManager.h"#include "ZonePlayerManager.h"#include "PCSlayerInfo2.h"#include "PCVampireInfo2.h"#include "Slayer.h"#include "Vampire.h"#include "WeatherManager.h"#include "PaySystem.h"#include "GamePlayer.h"#include "IncomingPlayerManager.h"#include "LogClient.h"#include "PacketUtil.h"#include "ZoneUtil.h"#include "Properties.h"#include "StringPool.h"#include "EffectRefiniumTicket.h"#include "Gpackets/GCUpdateInfo.h"#include "Gpackets/GCMoveOK.h"#include "Gpackets/GCSystemMessage.h"#include "Gpackets/GCNPCResponse.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void ActionActivateMazeReturn::read (PropertyBuffer & pb)    throw (Error){    __BEGIN_TRY	try 	{		m_ZoneID = pb.getPropertyInt("ZoneID");		m_X      = pb.getPropertyInt("X");		m_Y      = pb.getPropertyInt("Y");	} 	catch (NoSuchElementException & nsee)	{		throw Error(nsee.toString());	}	    __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionActivateMazeReturn::execute (Creature * pNPC , Creature * pCreature) 	throw (Error){	__BEGIN_TRY	__BEGIN_DEBUG	Assert(pCreature != NULL);	Assert(pCreature->isPC());	if ( pCreature->isFlag( Effect::EFFECT_CLASS_REFINIUM_TICKET ) )	{		EffectRefiniumTicket* pEffect = dynamic_cast<EffectRefiniumTicket*>(pCreature->findEffect( Effect::EFFECT_CLASS_REFINIUM_TICKET ));		if ( pEffect != NULL )		{			ZoneID_t ZoneID = pEffect->getPrevExitZoneID();			ZoneCoord_t X = pEffect->getPrevExitX();			ZoneCoord_t Y = pEffect->getPrevExitY();			transportCreature(pCreature, ZoneID, X, Y, true);			return;		}	}	transportCreature(pCreature, m_ZoneID, m_X, m_Y, true);	__END_DEBUG	__END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionActivateMazeReturn::toString () const 	throw (){	__BEGIN_TRY	StringStream msg;	msg << "ActionActivateMazeReturn("	    << "ZoneID:" << (int)m_ZoneID	    << ",X:"  << (int)m_X	    << ",Y:"  << (int)m_Y	    << ")";	return msg.toString();	__END_CATCH}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -