📄 actiongivegarbageitem.cpp
字号:
////////////////////////////////////////////////////////////////////////////////// Filename : ActionGiveGarbageEventItem.cpp// Written By : excel96// Description :////////////////////////////////////////////////////////////////////////////////#include "ActionGiveGarbageEventItem.h"#include "PlayerCreature.h"#include "GamePlayer.h"#include "Item.h"#include "ItemUtil.h"#include "Inventory.h"#include "Zone.h"#include "ItemFactoryManager.h"#include "DB.h"#include "Thread.h"#include "StringPool.h"#include <list>#include "item/Key.h"#include "Gpackets/GCCreateItem.h"#include "Gpackets/GCNPCResponse.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void ActionGiveGarbageEventItem::read (PropertyBuffer & propertyBuffer) throw (Error){ __BEGIN_TRY __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionGiveGarbageEventItem::execute (Creature * pCreature1 , Creature * pCreature2) throw (Error){ __BEGIN_TRY Assert(pCreature1 != NULL); Assert(pCreature2 != NULL); Assert(pCreature1->isNPC()); Assert(pCreature2->isPC()); PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature2); Assert(pPC != NULL); Player* pPlayer = pPC->getPlayer(); Assert(pPlayer != NULL); // 刚历 努扼捞攫飘甫 困秦 GCNPCResponse甫 焊郴霖促. GCNPCResponse okpkt; pPlayer->sendPacket(&okpkt); // 啊厚瘤 府胶飘俊 酒捞袍捞 粮犁茄促搁... if (pPC->getGarbageSize() > 0) { TPOINT pt; Item* pItem = pPC->popItemFromGarbage(); Assert(pItem != NULL); // 牢亥配府俊 磊府啊 乐促搁 牢亥配府俊促啊 歹窍绊 敲饭捞绢俊霸 舅妨霖促. if (pInventory->addItem(pItem, pt)) { pItem->save(pPC->getName(), STORAGE_INVENTORY, 0, pt.x, pt.y); GCCreateItem gcCreateItem; gcCreateItem.setObjectID(pItem->getObjectID()); gcCreateItem.setItemClass(pItem->getItemClass()); gcCreateItem.setItemType(pItem->getItemType()); gcCreateItem.setOptionType(pItem->getOptionType()); gcCreateItem.setDurability(pItem->getDurability()); gcCreateItem.setSilver(pItem->getSilver()); gcCreateItem.setItemNum(pItem->getNum()); gcCreateItem.setInvenX(pt.x); gcCreateItem.setInvenY(pt.y); pPlayer->sendPacket(&gcCreateItem); // ItemTraceLog 甫 巢变促 if ( pItem != NULL && pItem->isTraceItem() ) { remainTraceLog( pItem, pCreature1->getName(), pCreature2->getName(), ITEM_LOG_CREATE, DETAIL_EVENTNPC); } } // 牢亥配府俊 磊府啊 绝促搁, 促矫 啊厚瘤 府胶飘俊促啊 歹窍绊 // 敲饭捞绢俊霸 弊 荤角阑 舅妨霖促. else { pPC->addItemToGarbage(pItem); GCSystemMessage gcSystemMessage; gcSystemMessage.setMessage( g_pStringPool->getString( STRID_NOT_ENOUGH_INVENTORY_SPACE ) ); pPlayer->sendPacket(&gcSystemMessage); } } else { GCSystemMessage gcSystemMessage; gcSystemMessage.setMessage( g_pStringPool->getString( STRID_ITEM_NOT_EXIST ) ); pPlayer->sendPacket(&gcSystemMessage); } __END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionGiveGarbageEventItem::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "ActionGiveGarbageEventItem(" << ")"; return msg.toString(); __END_CATCH}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -