📄 actionjoinracewar.cpp
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////////////////////////////////////////////////////////////////////////////////// Filename : ActionJoinRaceWar.cpp// Written By : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionJoinRaceWar.h"#include "Creature.h"#include "NPC.h"#include "GamePlayer.h"#include "PlayerCreature.h"#include "RaceWarLimiter.h"#include "VariableManager.h"#include "WarSystem.h"#include "Properties.h"#include "Gpackets/GCNPCResponse.h"#include "Gpackets/GCSystemMessage.h"#include "SystemAvailabilitiesManager.h"////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////void ActionJoinRaceWar::read (PropertyBuffer & propertyBuffer) throw (Error){ __BEGIN_TRY try { } catch (NoSuchElementException & nsee) { throw Error(nsee.toString()); } __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionJoinRaceWar::execute (Creature * pCreature1 , Creature * pCreature2) throw (Error){ __BEGIN_TRY Assert(pCreature1 != NULL); Assert(pCreature2 != NULL); Assert(pCreature1->isNPC()); Assert(pCreature2->isPC()); SYSTEM_RETURN_IF_NOT( SYSTEM_RACE_WAR ); GCNPCResponse gcNPCResponse; PlayerCreature* pPC = dynamic_cast<PlayerCreature*>( pCreature2 ); static int isJoinRaceWar = g_pConfig->getPropertyInt("JoinRaceWar"); // 辑滚 磊眉俊 辆练 傈里 曼啊 脚没 扁瓷捞 波廉乐绰 版快 if ( !isJoinRaceWar ) { gcNPCResponse.setCode( NPC_RESPONSE_RACE_WAR_GO_FIRST_SERVER ); pPC->getPlayer()->sendPacket( &gcNPCResponse ); return; } if ( !g_pVariableManager->isWarActive() || g_pWarSystem->hasActiveRaceWar()) { gcNPCResponse.setCode( NPC_RESPONSE_WAR_UNAVAILABLE ); pPC->getPlayer()->sendPacket( &gcNPCResponse ); return; } if ( pCreature2->isFlag( Effect::EFFECT_CLASS_RACE_WAR_JOIN_TICKET ) ) { gcNPCResponse.setCode( NPC_RESPONSE_WAR_ALREADY_REGISTERED ); pPC->getPlayer()->sendPacket( &gcNPCResponse ); return; } if ( !RaceWarLimiter::getInstance()->join( pPC ) ) { gcNPCResponse.setCode( NPC_RESPONSE_RACE_WAR_JOIN_FAILED ); pPC->getPlayer()->sendPacket( &gcNPCResponse ); return; } gcNPCResponse.setCode( NPC_RESPONSE_RACE_WAR_JOIN_OK ); pPC->getPlayer()->sendPacket( &gcNPCResponse ); return; __END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionJoinRaceWar::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "ActionJoinRaceWar(" << ")"; return msg.toString(); __END_CATCH}
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