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📄 actionjoinracewar.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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////////////////////////////////////////////////////////////////////////////////// Filename    : ActionJoinRaceWar.cpp// Written By  : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionJoinRaceWar.h"#include "Creature.h"#include "NPC.h"#include "GamePlayer.h"#include "PlayerCreature.h"#include "RaceWarLimiter.h"#include "VariableManager.h"#include "WarSystem.h"#include "Properties.h"#include "Gpackets/GCNPCResponse.h"#include "Gpackets/GCSystemMessage.h"#include "SystemAvailabilitiesManager.h"////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////void ActionJoinRaceWar::read (PropertyBuffer & propertyBuffer)    throw (Error){    __BEGIN_TRY	try 	{	} 	catch (NoSuchElementException & nsee)	{		throw Error(nsee.toString());	}	    __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionJoinRaceWar::execute (Creature * pCreature1 , Creature * pCreature2) 	throw (Error){	__BEGIN_TRY	Assert(pCreature1 != NULL);	Assert(pCreature2 != NULL);	Assert(pCreature1->isNPC());	Assert(pCreature2->isPC());	SYSTEM_RETURN_IF_NOT( SYSTEM_RACE_WAR );	GCNPCResponse gcNPCResponse;	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>( pCreature2 );	static int isJoinRaceWar = g_pConfig->getPropertyInt("JoinRaceWar");	// 辑滚 磊眉俊 辆练 傈里 曼啊 脚没 扁瓷捞 波廉乐绰 版快	if ( !isJoinRaceWar )	{		gcNPCResponse.setCode( NPC_RESPONSE_RACE_WAR_GO_FIRST_SERVER );		pPC->getPlayer()->sendPacket( &gcNPCResponse );		return;	}	if ( !g_pVariableManager->isWarActive()		|| g_pWarSystem->hasActiveRaceWar())	{		gcNPCResponse.setCode( NPC_RESPONSE_WAR_UNAVAILABLE );		pPC->getPlayer()->sendPacket( &gcNPCResponse );		return;	}	if ( pCreature2->isFlag( Effect::EFFECT_CLASS_RACE_WAR_JOIN_TICKET ) )	{		gcNPCResponse.setCode( NPC_RESPONSE_WAR_ALREADY_REGISTERED );		pPC->getPlayer()->sendPacket( &gcNPCResponse );		return;	}	if ( !RaceWarLimiter::getInstance()->join( pPC ) )	{		gcNPCResponse.setCode( NPC_RESPONSE_RACE_WAR_JOIN_FAILED );		pPC->getPlayer()->sendPacket( &gcNPCResponse );		return;	}	gcNPCResponse.setCode( NPC_RESPONSE_RACE_WAR_JOIN_OK );	pPC->getPlayer()->sendPacket( &gcNPCResponse );	return;	__END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionJoinRaceWar::toString () const 	throw (){	__BEGIN_TRY	StringStream msg;	msg << "ActionJoinRaceWar("	    << ")";	return msg.toString();	__END_CATCH}

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