📄 questeventmonsterkill.h
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//--------------------------------------------------------------------------------// QuestEventMonsterKill.h//--------------------------------------------------------------------------------#ifndef __QUEST_EVENT_MONSTER_KILL_H__#define __QUEST_EVENT_MONSTER_KILL_H__#include "Types.h"#include "Exception.h"#include "QuestEvent.h"#include "QuestUtil.h"#include "MonsterSelector.h"//--------------------------------------------------------------------------------// QuestEventMonsterKill//--------------------------------------------------------------------------------class QuestEventMonsterKill : public QuestEvent, public MonsterSelector {public : QuestEventMonsterKill(MonsterType_t monsterType, SpriteType_t spriteType) throw (Error) : MonsterSelector(monsterType, spriteType, 1) { } virtual QuestEvent::QuestEventType getQuestEventType() const { return QuestEvent::QUEST_EVENT_MONSTER_KILL; }};#endif
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