📄 simplequest.h
字号:
//--------------------------------------------------------------------------------// SimpleQuest.h//--------------------------------------------------------------------------------//// {START}// create() --> [WAIT]//// [WAIT]// take() --> [ACTIVE]//// [ACTIVE]// processActive()// {// checkFail() --> givePenalty() --> {END}// checkSuccess() --> [COMPLETE]// }// // [COMPLETE]// checkComplete() --> giveReward() --> {END}//// {END}// destroy()//////--------------------------------------------------------------------------------//// 老窜 Quest绰 gameserver惑俊辑父 积己等促.// 弊矾促啊. 穿啊 Quest甫 罐栏搁, DB俊 积己茄促.// Quest罐阑 炼扒篮 捞固 Quest甫 罐扁 捞傈俊 眉农登扁 锭巩俊// DB俊 历厘且 鞘夸啊 绝促.//// DB table: < SimpleQuest >//// pOwner varchar, // 捞 涅胶飘甫 罐篮 荤恩// QuestType int, // Objective text,// Bonus text,// Penalty text,// Deadline datetime,//--------------------------------------------------------------------------------#ifndef __SIMPLE_QUEST_H__#define __SIMPLE_QUEST_H__#include "Types.h"#include "Exception.h"#include "Quest.h"#include "Timeval.h"#include "Creature.h"#include "QuestPrice.h"#include <list>class SimpleQuest : public Quest {public : SimpleQuest() throw (Error); virtual ~SimpleQuest() throw (Error); void setDeadline (Turn_t delay) throw (); Duration_t getRemainDuration() const throw(); //virtual void create() throw (Error) = 0; virtual void save() throw (Error) = 0; virtual void destroy() throw (Error); //virtual bool checkSuccess(const QuestEvent* pQuestEvent) const throw (Error) = 0; virtual bool checkFail() throw (Error); //virtual bool checkComplete() const throw (Error) = 0; virtual void take(Creature* pCreature, bool bNewQuest=true) throw (Error); virtual void giveReward() throw (Error); virtual void givePenalty() throw (Error); virtual void heartbeat() throw (Error); void setOwner(Creature* pOwner) throw (Error) { m_pOwner = pOwner; } void setAvailableSecond(int sec) throw (Error) { m_AvailableSecond = sec; } void addReward(QuestPrice* pQuestPrice) throw (Error); void addPenalty(QuestPrice* pQuestPrice) throw (Error);public : virtual void setObjective(const string& text) throw (Error) = 0; virtual string getObjectiveToString() const throw (Error) = 0; virtual void addReward(const string& text) throw (Error); virtual void addPenalty(const string& text) throw (Error); virtual string getRewardToString() const throw (Error); virtual string getPenaltyToString() const throw (Error); virtual string toString() const throw (Error) = 0;protected : virtual void processActive() throw (Error); virtual void processFail() throw (Error);protected : Creature* m_pOwner; int m_AvailableSecond; Timeval m_Deadline; QuestPrice* m_pReward; QuestPrice* m_pPenalty;};#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -