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📄 simplequest.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//--------------------------------------------------------------------------------// SimpleQuest.h//--------------------------------------------------------------------------------//// {START}//			create() --> [WAIT]//// [WAIT]//			take() --> [ACTIVE]//// [ACTIVE]//			processActive()//			{//				checkFail() --> givePenalty() --> {END}//				checkSuccess() --> [COMPLETE]//			}// // [COMPLETE]//			checkComplete() --> giveReward() --> {END}//// {END}//			destroy()//////--------------------------------------------------------------------------------//// 老窜 Quest绰 gameserver惑俊辑父 积己等促.// 弊矾促啊. 穿啊 Quest甫 罐栏搁, DB俊 积己茄促.// Quest罐阑 炼扒篮 捞固 Quest甫 罐扁 捞傈俊 眉农登扁 锭巩俊// DB俊 历厘且 鞘夸啊 绝促.//// DB table: < SimpleQuest >//// pOwner		varchar,	// 捞 涅胶飘甫 罐篮 荤恩// QuestType 	int, // Objective 	text,// Bonus 		text,// Penalty 		text,// Deadline		datetime,//--------------------------------------------------------------------------------#ifndef __SIMPLE_QUEST_H__#define __SIMPLE_QUEST_H__#include "Types.h"#include "Exception.h"#include "Quest.h"#include "Timeval.h"#include "Creature.h"#include "QuestPrice.h"#include <list>class SimpleQuest : public Quest {public :	SimpleQuest() throw (Error);	virtual ~SimpleQuest() throw (Error);	void 				setDeadline (Turn_t delay) throw ();	Duration_t		 	getRemainDuration() const throw();	//virtual void		create() throw (Error) = 0;	virtual void        save() throw (Error) = 0;	virtual void		destroy() throw (Error);	//virtual bool		checkSuccess(const QuestEvent* pQuestEvent) const throw (Error) = 0;	virtual bool		checkFail() throw (Error);	//virtual bool		checkComplete() const throw (Error) = 0;	virtual void		take(Creature* pCreature, bool bNewQuest=true) throw (Error);	virtual void		giveReward() throw (Error);	virtual void		givePenalty() throw (Error);	virtual void		heartbeat() throw (Error);	void				setOwner(Creature* pOwner) throw (Error)	{ m_pOwner = pOwner; }	void				setAvailableSecond(int sec) throw (Error)	{ m_AvailableSecond = sec; }	void				addReward(QuestPrice* pQuestPrice) throw (Error);	void				addPenalty(QuestPrice* pQuestPrice) throw (Error);public :	virtual void		setObjective(const string& text) throw (Error) = 0;	virtual string		getObjectiveToString() const throw (Error) = 0;	virtual void		addReward(const string& text) throw (Error);	virtual void		addPenalty(const string& text) throw (Error);	virtual string		getRewardToString() const throw (Error);	virtual string		getPenaltyToString() const throw (Error);	virtual string		toString() const throw (Error) = 0;protected :	virtual void		processActive() throw (Error);	virtual void		processFail() throw (Error);protected :	Creature*			m_pOwner;	int					m_AvailableSecond;	Timeval				m_Deadline;	QuestPrice*			m_pReward;	QuestPrice*			m_pPenalty;};#endif

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