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📄 monsterselector.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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#ifndef __MONSTER_SELECTOR_H__#define __MONSTER_SELECTOR_H__#include "Types.h"#include "Exception.h"//--------------------------------------------------------------------------------// MonsterSelector//--------------------------------------------------------------------------------class MonsterSelector {public :	MonsterSelector(const MonsterSelector& mtc)	{		m_MonsterType = mtc.m_MonsterType;		m_SpriteType = mtc.m_SpriteType;		m_Number = mtc.m_Number;	}	MonsterSelector(MonsterType_t monsterType, SpriteType_t spriteType, int number)	{		m_MonsterType = monsterType;		m_SpriteType = spriteType;		m_Number = number;				}	~MonsterSelector() {}	MonsterType_t		getMonsterType() const	{ return m_MonsterType; }	SpriteType_t		getSpriteType() const	{ return m_SpriteType; }	int					getNumber() const		{ return m_Number; }	void				setMonsterType(MonsterType_t m) 	{ m_MonsterType = m; }	void				setSpriteType(SpriteType_t s) 		{ m_SpriteType = s; }	void				setNumber(int n)					{ m_Number = n; }	bool				decreaseNumber()		{ if (m_Number>0) { m_Number--; return true; } return false; }	bool				operator == (const MonsterSelector& mtc) const	{		if (m_MonsterType!=0)			return m_MonsterType==mtc.m_MonsterType;		if (m_SpriteType!=0)			return m_SpriteType==mtc.m_SpriteType;		return false;	}	void				setMonster(const string& text) throw (Error);	string				toString() const throw(Error);private :	MonsterType_t		m_MonsterType;	SpriteType_t		m_SpriteType;	int					m_Number;};#endif

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