📄 conditionenterholyland.h
字号:
////////////////////////////////////////////////////////////////////////////////// Filename : ConditionEnterHolyLand.h// Written By : // Description :////////////////////////////////////////////////////////////////////////////////#ifndef __ENTER_HOLY_LAND_H__#define __ENTER_HOLY_LAND_H__#include "Condition.h"#include "ConditionFactory.h"#include "Creature.h"//////////////////////////////////////////////////////////////////////////////// class ConditionEnterHolyLand;//////////////////////////////////////////////////////////////////////////////class ConditionEnterHolyLand : public Condition {public: virtual ConditionType_t getConditionType() const throw() { return CONDITION_ENTER_HOLY_LAND; } virtual bool isPassive() const throw() { return true; } virtual bool isSatisfied(Creature* pNPC, Creature* pPC = NULL, void* pParam = NULL) const throw(); virtual void read(PropertyBuffer & propertyBuffer) throw(Error); ZoneID_t getTargetZoneID() const { return m_TargetZoneID; } virtual string toString() const throw();public: ZoneID_t m_TargetZoneID;};//////////////////////////////////////////////////////////////////////////////// class ConditionEnterHolyLandFactory;//////////////////////////////////////////////////////////////////////////////class ConditionEnterHolyLandFactory : public ConditionFactory {public: virtual ConditionType_t getConditionType() const throw() { return Condition::CONDITION_ENTER_HOLY_LAND; } virtual Condition* createCondition() const throw() { return new ConditionEnterHolyLand(); } virtual string getConditionName() const throw() { return "EnterHolyLand"; }};#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -