📄 actiongivequestitem.cpp
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////////////////////////////////////////////////////////////////////////////////// Filename : ActionGiveQuestItem.cpp// Written By : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionGiveQuestItem.h"#include "Creature.h"#include "NPC.h"#include "GamePlayer.h"#include "PlayerCreature.h"#include "Item.h"#include "PacketUtil.h"#include "mission/QuestManager.h"#include "mission/EventQuestAdvance.h"#include "Gpackets/GCSystemMessage.h"#include "Gpackets/GCNPCResponse.h"#include "Gpackets/GCNPCAsk.h"#include "Gpackets/GCCreateItem.h"////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////void ActionGiveQuestItem::read (PropertyBuffer & propertyBuffer) throw (Error){ __BEGIN_TRY try { // read script id m_CounterScriptID = propertyBuffer.getPropertyInt( "CounterScriptID" ); } catch (NoSuchElementException & nsee) { throw Error(nsee.toString()); } __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionGiveQuestItem::execute (Creature * pCreature1 , Creature * pCreature2) throw (Error){ __BEGIN_TRY Assert(pCreature1 != NULL); Assert(pCreature2 != NULL); Assert(pCreature1->isNPC()); Assert(pCreature2->isPC()); PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature2); Assert( pPC != NULL ); TPOINT pt; Item* pItem = pPC->getQuestItem(); if ( pItem == NULL || !pPC->getInventory()->getEmptySlot( pItem, pt ) ) { GCNPCAsk gcNPCAsk; gcNPCAsk.setObjectID( pCreature1->getObjectID() ); gcNPCAsk.setScriptID( m_CounterScriptID ); gcNPCAsk.setNPCID( dynamic_cast<NPC*>(pCreature1)->getNPCID() ); pPC->getPlayer()->sendPacket( &gcNPCAsk ); return; } if ( pPC->getInventory()->addItem( pItem, pt ) ) { pPC->setQuestItem( NULL ); pPC->getZone()->registerObject( pItem ); pItem->create( pPC->getName(), STORAGE_INVENTORY, 0, pt.x, pt.y ); if ( pItem->isUnique() || pItem->isTimeLimitItem() ) { pPC->addTimeLimitItem( pItem, 43200 ); } GCCreateItem gcCreateItem; makeGCCreateItem( &gcCreateItem, pItem, pt.x, pt.y ); pPC->getPlayer()->sendPacket( &gcCreateItem ); } __END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionGiveQuestItem::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "ActionGiveQuestItem(" << ")"; return msg.toString(); __END_CATCH}
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