📄 actionprepareshop.h
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//////////////////////////////////////////////////////////////////////////////// Filename : ActionPrepareShop.h// Written By : // Description : // 惑痢 NPC甫 力老 贸澜 肺爹且 锭, 惑痢 NPC啊 迫霸 瞪 酒捞袍阑// 霖厚窍绰 咀记捞促. ShopTemplate 努贰胶客 概聪历甫 曼绊且 巴.//////////////////////////////////////////////////////////////////////////////#ifndef __ACTION_PREPARE_SHOP_H__#define __ACTION_PREPARE_SHOP_H__#include "Types.h"#include "Exception.h"#include "Action.h"#include "ActionFactory.h"//////////////////////////////////////////////////////////////////////////////// class ActionPrepareShop//////////////////////////////////////////////////////////////////////////////class ActionPrepareShop : public Action {public: ActionPrepareShop() throw(); virtual ~ActionPrepareShop() throw(); public: virtual ActionType_t getActionType() const throw() { return ACTION_PREPARE_SHOP; } virtual void read(PropertyBuffer & propertyBuffer) throw(Error); virtual void execute(Creature* pCreature1, Creature* pCreature2 = NULL) throw(Error); virtual string toString() const throw();public: BYTE getListNum() const throw() { return m_ListNum;} void setListNum(BYTE num) throw() { m_ListNum = num;} void addListElement(ShopTemplateID_t id) throw(); void clearList() throw() { m_List.clear(); m_ListNum = 0; }private : BYTE m_ListNum; list<ShopTemplateID_t> m_List; MarketCond_t m_MarketCondBuy; MarketCond_t m_MarketCondSell;};//////////////////////////////////////////////////////////////////////////////// class ActionPrepareShopFactory;//////////////////////////////////////////////////////////////////////////////class ActionPrepareShopFactory : public ActionFactory {public: virtual ActionType_t getActionType() const throw() { return Action::ACTION_PREPARE_SHOP; } virtual string getActionName() const throw() { return "PrepareShop"; } virtual Action* createAction() const throw() { return new ActionPrepareShop(); }};#endif
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