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📄 actionshowwarschedule.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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////////////////////////////////////////////////////////////////////////////////// Filename    : ActionShowWarSchedule.cpp// Written By  : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionShowWarSchedule.h"#include "Creature.h"#include "NPC.h"#include "GamePlayer.h"#include "WarScheduler.h"#include "GuildManager.h"#include "Guild.h"#include "Zone.h"#include "ZoneUtil.h"#include "PacketUtil.h"#include "PlayerCreature.h"#include "VariableManager.h"#include "Gpackets/GCNPCResponse.h"#include "Gpackets/GCWarScheduleList.h"////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////void ActionShowWarSchedule::read (PropertyBuffer & propertyBuffer)    throw (Error){    __BEGIN_TRY	try 	{		// read script id		m_ZoneID = propertyBuffer.getPropertyInt("ZoneID");	} 	catch (NoSuchElementException & nsee)	{		throw Error(nsee.toString());	}	    __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionShowWarSchedule::execute (Creature * pCreature1 , Creature * pCreature2) 	throw (Error){	__BEGIN_TRY	Assert(pCreature1 != NULL);	Assert(pCreature2 != NULL);	Assert(pCreature1->isNPC());	Assert(pCreature2->isPC());	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>( pCreature2 );	GCWarScheduleList gcWarScheduleList;	if ( g_pVariableManager->isWarActive()		&& makeGCWarScheduleList( &gcWarScheduleList, m_ZoneID ) )	{		pPC->getPlayer()->sendPacket( &gcWarScheduleList );	}	else	{		GCNPCResponse gcNPCResponse;		gcNPCResponse.setCode( NPC_RESPONSE_QUIT_DIALOGUE );		pPC->getPlayer()->sendPacket( &gcNPCResponse );	}	__END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionShowWarSchedule::toString () const 	throw (){	__BEGIN_TRY	StringStream msg;	msg << "ActionShowWarSchedule("	    << ",ZoneID:"  << (int)m_ZoneID	    << ")";	return msg.toString();	__END_CATCH}

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