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📄 conditioncanwarpgate.h

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////////////////////////////////////////////////////////////////////////////////// Filename    : ConditionCanWarpGate.h// Written By  : // Description :////////////////////////////////////////////////////////////////////////////////#ifndef __CAN_WARP_GATE_H__#define __CAN_WARP_GATE_H__#include "Condition.h"#include "ConditionFactory.h"#include "Creature.h"//////////////////////////////////////////////////////////////////////////////// class ConditionCanWarpGate;//////////////////////////////////////////////////////////////////////////////class ConditionCanWarpGate : public Condition {public:	virtual ConditionType_t getConditionType() const throw() { return CONDITION_CAN_WARP_GATE; }	virtual bool isPassive() const throw() { return true; }	virtual bool isSatisfied(Creature* pNPC, Creature* pPC = NULL, void* pParam = NULL) const throw();	virtual void read(PropertyBuffer & propertyBuffer) throw(Error);	virtual string toString() const throw();public:};//////////////////////////////////////////////////////////////////////////////// class ConditionCanWarpGateFactory;//////////////////////////////////////////////////////////////////////////////class ConditionCanWarpGateFactory : public ConditionFactory {public:    virtual ConditionType_t getConditionType() const throw() { return Condition::CONDITION_CAN_WARP_GATE; }    virtual Condition* createCondition() const throw() { return new ConditionCanWarpGate(); }    virtual string getConditionName() const throw() { return "CanWarpGate"; }};#endif

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