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📄 conditionhasenoughcastleentrancefee.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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////////////////////////////////////////////////////////////////////////////////// Filename    : ConditionHasEnoughCastleEntranceFee.cpp// Written By  : // Description :////////////////////////////////////////////////////////////////////////////////#include "ConditionHasEnoughCastleEntranceFee.h"#include "PlayerCreature.h"#include "FlagSet.h"#include "PaySystem.h"#include "GamePlayer.h"#include "PacketUtil.h"#include "DB.h"////////////////////////////////////////////////////////////////////////////////// is satisfied?////////////////////////////////////////////////////////////////////////////////bool ConditionHasEnoughCastleEntranceFee::isSatisfied (Creature * pCreature1 , Creature * pCreature2, void* pParam) const 	throw () { 	Assert(pCreature2 != NULL);	Assert(pCreature2->isPC());	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature2);	Gold_t fee = g_pCastleInfoManager->getCastleInfo( m_ZoneID )->getEntranceFee();	Gold_t remain = pPC->getGold();	if( fee <= remain ) return true;	else return false;}//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void ConditionHasEnoughCastleEntranceFee::read (PropertyBuffer & propertyBuffer) 	throw (Error){	try	{		// read turn		m_ZoneID = propertyBuffer.getPropertyInt("ZoneID");	}	catch (NoSuchElementException & nsee)	{		throw Error(nsee.toString());	}}////////////////////////////////////////////////////////////////////////////////	// get debug string////////////////////////////////////////////////////////////////////////////////string ConditionHasEnoughCastleEntranceFee::toString () const 	throw () { 	__BEGIN_TRY	StringStream msg;	msg << "ConditionHasEnoughCastleEntranceFee("//		<< "Index:" << (int)m_Index		<< ")"; 	return msg.toString();	__END_CATCH}

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