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📄 conditionattrcomp.h

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////////////////////////////////////////////////////////////////////////////////// Filename    : ConditionAttrComp.h// Written By  : // Description :////////////////////////////////////////////////////////////////////////////////#ifndef __ATTR_COMP_H__#define __ATTR_COMP_H__#include "Condition.h"#include "ConditionFactory.h"#include "Creature.h"enum{	CONDITION_ATTR_COMP_LOWER = 0,	CONDITION_ATTR_COMP_EQUAL,	CONDITION_ATTR_COMP_HIGHER,	CONDITION_ATTR_COMP_MAX};const string ConditionAttrCompOperator2String[] = {	"LOWER",	"EQUAL",	"HIGHER",	"MAX"};//////////////////////////////////////////////////////////////////////////////// class ConditionAttrComp;//////////////////////////////////////////////////////////////////////////////class ConditionAttrComp : public Condition {public:	ConditionAttrComp() throw();	virtual ~ConditionAttrComp() throw();public:	virtual ConditionType_t getConditionType() const throw() { return CONDITION_ATTR_COMP; }	virtual bool isPassive() const throw() { return true; }	virtual bool isSatisfied(Creature* pNPC, Creature* pPC = NULL, void* pParam = NULL) const throw();	virtual void read(PropertyBuffer & propertyBuffer) throw(Error);	virtual string toString() const throw();public:	void parseOperator(string& op, uint& var) throw();	bool satisfy(uint op, uint current, uint restriction) const throw();private:	uint m_ReqSTR;        // 鞘夸 STR	uint m_ReqDEX;        // 鞘夸 DEX	uint m_ReqINT;        // 鞘夸 INT	uint m_ReqSum;        // 鞘夸 瓷仿摹狼 钦	uint m_ReqLevel;      // 鞘夸 LEVEL	uint m_STROperator;   // STR 楷魂磊	uint m_DEXOperator;   // DEX 楷魂磊	uint m_INTOperator;   // INT 楷魂磊	uint m_SumOperator;   // SUM 楷魂磊	uint m_LevelOperator; // LEVEL 楷魂磊};//////////////////////////////////////////////////////////////////////////////// class ConditionAttrCompFactory;//////////////////////////////////////////////////////////////////////////////class ConditionAttrCompFactory : public ConditionFactory {public:    virtual ConditionType_t getConditionType() const throw() { return Condition::CONDITION_ATTR_COMP; }    virtual Condition* createCondition() const throw() { return new ConditionAttrComp(); }    virtual string getConditionName() const throw() { return "AttrComp"; }};#endif

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