📄 actionsetresurrectzone.cpp
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////////////////////////////////////////////////////////////////////////////////// Filename : ActionSetResurrectZone.cpp// Written By : // Description : ////////////////////////////////////////////////////////////////////////////////#include "ActionSetResurrectZone.h"#include "Creature.h"#include "Trigger.h"#include "GamePlayer.h"#include "Slayer.h"#include "Vampire.h"#include "Ousters.h"#include "StringPool.h"#include "Gpackets/GCNPCResponse.h"#include "Gpackets/GCSystemMessage.h"////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////void ActionSetResurrectZone::read (PropertyBuffer & propertyBuffer) throw (Error){ __BEGIN_TRY try { m_ZoneID = propertyBuffer.getPropertyInt("ZoneID"); } catch (NoSuchElementException & nsee) { throw Error(nsee.toString()); } __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionSetResurrectZone::execute (Creature * pCreature1 , Creature * pCreature2) throw (Error){ __BEGIN_TRY Assert(pCreature1 != NULL); Assert(pCreature2 != NULL); Assert(pCreature1->isNPC()); Assert(pCreature2->isPC()); // 老窜 努扼捞攫飘甫 困秦辑 OK 菩哦阑 窃 朝赴促. GCNPCResponse okpkt; Player* pPlayer = pCreature2->getPlayer(); Assert(pPlayer != NULL); pPlayer->sendPacket(&okpkt); if (pCreature2->isSlayer()) { Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature2); pSlayer->setResurrectZoneIDEx(m_ZoneID); } else if (pCreature2->isVampire()) { Vampire* pVampire = dynamic_cast<Vampire*>(pCreature2); pVampire->setResurrectZoneIDEx(m_ZoneID); } else if (pCreature2->isOusters()) { Ousters* pOusters = dynamic_cast<Ousters*>(pCreature2); pOusters->setResurrectZoneIDEx(m_ZoneID); } GCSystemMessage msg; msg.setMessage( g_pStringPool->getString( STRID_SET_RESURRECTION_POSITION ) ); pPlayer->sendPacket(&msg); __END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionSetResurrectZone::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "ActionSetResurrectZone(" << ")"; return msg.toString(); __END_CATCH}
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