⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 actiongiveeventquestscript.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
字号:
////////////////////////////////////////////////////////////////////////////////// Filename    : ActionGiveEventQuestScript.cpp// Written By  : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionGiveEventQuestScript.h"#include "Creature.h"#include "NPC.h"#include "GamePlayer.h"#include "PlayerCreature.h"#include "mission/QuestManager.h"#include "mission/EventQuestAdvance.h"#include "Gpackets/GCNPCAsk.h"////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////void ActionGiveEventQuestScript::read (PropertyBuffer & propertyBuffer)    throw (Error){    __BEGIN_TRY	try 	{		// read script id		m_ScriptID[0] = propertyBuffer.getPropertyInt("Level1");		m_ScriptID[1] = propertyBuffer.getPropertyInt("Level2");		m_ScriptID[2] = propertyBuffer.getPropertyInt("Level3");		m_ScriptID[3] = propertyBuffer.getPropertyInt("Level4");		m_ScriptID[4] = propertyBuffer.getPropertyInt("Level5");		m_NotComplete = propertyBuffer.getPropertyInt("NotComplete");		m_Success	  = propertyBuffer.getPropertyInt("Success");	} 	catch (NoSuchElementException & nsee)	{		throw Error(nsee.toString());	}	    __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionGiveEventQuestScript::execute (Creature * pCreature1 , Creature * pCreature2) 	throw (Error){	__BEGIN_TRY	Assert(pCreature1 != NULL);	Assert(pCreature2 != NULL);	Assert(pCreature1->isNPC());	Assert(pCreature2->isPC());	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature2);	Assert( pPC != NULL );	int qLevel = pPC->getQuestManager()->getEventQuestAdvanceManager()->getQuestLevel();	ScriptID_t sID = m_ScriptID[ qLevel ];	if ( !pPC->getQuestManager()->canStartMoreQuest() )	{		QuestID_t	qID;		if ( pPC->getQuestManager()->successEventQuest( qLevel, qID ) )		{			sID = m_Success;		}		else		{			sID = m_NotComplete;		}	}	GCNPCAsk gcNPCAsk;	gcNPCAsk.setObjectID(pCreature1->getObjectID());	gcNPCAsk.setScriptID(sID);	gcNPCAsk.setNPCID( dynamic_cast<NPC*>(pCreature1)->getNPCID() );	Player* pPlayer = pCreature2->getPlayer();	pPlayer->sendPacket(&gcNPCAsk);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionGiveEventQuestScript::toString () const 	throw (){	__BEGIN_TRY	StringStream msg;	msg << "ActionGiveEventQuestScript("	    << ")";	return msg.toString();	__END_CATCH}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -