📄 actioninitsimplequest.cpp
字号:
////////////////////////////////////////////////////////////////////////////////// Filename : ActionInitSimpleQuest.cpp// Written By : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionInitSimpleQuest.h"#include "NPC.h"#include "Creature.h"#include "mission/SimpleQuestInfoManager.h"#include "mission/SimpleQuestRewardManager.h"////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////void ActionInitSimpleQuest::read (PropertyBuffer & propertyBuffer) throw (Error){ __BEGIN_TRY try { } catch (NoSuchElementException & nsee) { throw Error(nsee.toString()); } __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionInitSimpleQuest::execute (Creature * pCreature1 , Creature * pCreature2) throw (Error){ __BEGIN_TRY Assert( pCreature1 != NULL ); Assert( pCreature1->isNPC() ); NPC* pNPC = dynamic_cast<NPC*>(pCreature1); SimpleQuestInfoManager* pQIM = new SimpleQuestInfoManager(pNPC); pQIM->load(pNPC->getName()); pNPC->setQuestInfoManager( pQIM ); SimpleQuestRewardManager* pRIM = new SimpleQuestRewardManager(pNPC); pRIM->load(pNPC->getName()); pNPC->setRewardClassInfoManager( pRIM ); __END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionInitSimpleQuest::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "ActionInitSimpleQuest(" << ")"; return msg.toString(); __END_CATCH}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -