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📄 actionactivatemazeexit.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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////////////////////////////////////////////////////////////////////////////////// Filename    : ActionActivateMazeExit.cpp// Written By  : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionActivateMazeExit.h"#include "Zone.h"#include "ZoneGroup.h"#include "ZoneGroupManager.h"#include "ZoneInfo.h"#include "ZoneInfoManager.h"#include "ZonePlayerManager.h"#include "PCSlayerInfo2.h"#include "PCVampireInfo2.h"#include "Slayer.h"#include "Vampire.h"#include "WeatherManager.h"#include "PaySystem.h"#include "GamePlayer.h"#include "IncomingPlayerManager.h"#include "LogClient.h"#include "PacketUtil.h"#include "ZoneUtil.h"#include "Properties.h"#include "EffectRefiniumTicket.h"#include "PlayerCreature.h"#include "Gpackets/GCUpdateInfo.h"#include "Gpackets/GCMoveOK.h"#include "Gpackets/GCSystemMessage.h"#include "Gpackets/GCNPCResponse.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void ActionActivateMazeExit::read (PropertyBuffer & pb)    throw (Error){    __BEGIN_TRY	try 	{		m_GoodZoneID = pb.getPropertyInt("GoodZoneID");		m_GoodX      = pb.getPropertyInt("GoodX");		m_GoodY      = pb.getPropertyInt("GoodY");		m_BadZoneID = pb.getPropertyInt("BadZoneID");		m_BadX      = pb.getPropertyInt("BadX");		m_BadY      = pb.getPropertyInt("BadY");		m_ExitID	= pb.getPropertyInt("ExitID");	} 	catch (NoSuchElementException & nsee)	{		throw Error(nsee.toString());	}	    __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionActivateMazeExit::execute (Creature * pNPC , Creature * pCreature) 	throw (Error){	__BEGIN_TRY	__BEGIN_DEBUG	Assert(pCreature != NULL);	Assert(pCreature->isPC());	// 固肺 免备绰 蜡丰粮 眉农 救窍绊 焊郴霖促. 哩厘 -_-	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature);	Assert( pPC != NULL );	bool isCorrect = false;	if ( !pPC->isFlag( Effect::EFFECT_CLASS_REFINIUM_TICKET ) )	{		filelog("EventBug.log", "固肺 救俊 乐绰单 府乔唇 萍南捞 绝绢. 肺弊酒眶窍绰荐观俊.. : %s", pPC->getName().c_str());	}	else	{		EffectRefiniumTicket* pEffect = dynamic_cast<EffectRefiniumTicket*>(pPC->findEffect( Effect::EFFECT_CLASS_REFINIUM_TICKET ));		if ( pEffect != NULL )		{			isCorrect = ((int)pEffect->getExit() == (int)m_ExitID);			if ( isCorrect ) pEffect->setDeadline(0);			else			{				pEffect->setPrevExitZoneID( pPC->getZoneID() );				pEffect->setPrevExitX( pPC->getX() );				pEffect->setPrevExitY( pPC->getY() );			}		}	}	if (isCorrect)	{		transportCreature(pCreature, m_GoodZoneID, m_GoodX, m_GoodY, true);	}	else	{		transportCreature(pCreature, m_BadZoneID, m_BadX, m_BadY, true);	}	__END_DEBUG	__END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionActivateMazeExit::toString () const 	throw (){	__BEGIN_TRY	StringStream msg;	msg << "ActionActivateMazeExit("	    << "GoodZoneID:" << (int)m_GoodZoneID	    << ",GoodX:"  << (int)m_GoodX	    << ",GoodY:"  << (int)m_GoodY	    << ",BadZoneID:" << (int)m_BadZoneID	    << ",BadX:"  << (int)m_BadX	    << ",BadY:"  << (int)m_BadY		<< ",ExitID:" << (int)m_ExitID	    << ")";	return msg.toString();	__END_CATCH}

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