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📄 actiongiveeventquest.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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////////////////////////////////////////////////////////////////////////////////// Filename    : ActionGiveEventQuest.cpp// Written By  : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionGiveEventQuest.h"#include "Creature.h"#include "PlayerCreature.h"#include "NPC.h"#include "GamePlayer.h"#include "VariableManager.h"#include "mission/QuestManager.h"#include "mission/QuestInfoManager.h"#include "mission/MonsterKillQuestInfo.h"#include "mission/EventQuestAdvance.h"#include "Gpackets/GCSelectQuestID.h"#include "Gpackets/GCMonsterKillQuestInfo.h"#include "Gpackets/GCNPCResponse.h"#include <algorithm>#include <iosfwd>////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////void ActionGiveEventQuest::read (PropertyBuffer & propertyBuffer)    throw (Error){    __BEGIN_TRY	try 	{		m_QuestLevel = propertyBuffer.getPropertyInt("QuestLevel")-1;	} 	catch (NoSuchElementException & nsee)	{		throw Error(nsee.toString());	}	    __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionGiveEventQuest::execute (Creature * pCreature1 , Creature * pCreature2) 	throw (Error){	__BEGIN_TRY	Assert(pCreature1 != NULL);	Assert(pCreature1->isNPC());	Assert(pCreature2 != NULL);	Assert(pCreature2->isPC());	NPC* pNPC = dynamic_cast<NPC*>(pCreature1);	Assert( pNPC != NULL );	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature2);	Assert( pPC != NULL );	Player* pPlayer = pCreature2->getPlayer();	Assert( pPlayer != NULL );	if ( !pPC->getQuestManager()->canStartMoreQuest() )	{		GCNPCResponse gcNPCResponse;		gcNPCResponse.setCode( NPC_RESPONSE_QUEST );		gcNPCResponse.setParameter( (uint)START_FAIL_QUEST_NUM_EXCEEDED );		pPlayer->sendPacket( &gcNPCResponse );		return;	}	if ( pPC->getQuestManager()->getEventQuestAdvanceManager()->getQuestLevel() != m_QuestLevel )	{		GCNPCResponse gcNPCResponse;		gcNPCResponse.setCode( NPC_RESPONSE_QUEST );		gcNPCResponse.setParameter( (uint)START_FAIL_PC );		pPlayer->sendPacket( &gcNPCResponse );		return;	}	list<QuestID_t> quests;	pNPC->getQuestInfoManager()->getEventQuestIDs( m_QuestLevel, pPC, back_inserter( quests ) );	//cout << "Quest List : ";	//copy( quests.begin(), quests.end(), ostream_iterator<DWORD>(cout, ",") );	//cout << endl;	GCSelectQuestID gcGiveEventQuestID( quests.begin(), quests.end() );	pPlayer->sendPacket( &gcGiveEventQuestID );	__END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionGiveEventQuest::toString () const 	throw (){	__BEGIN_TRY	StringStream msg;	msg << "ActionGiveEventQuest("	    << ")";	return msg.toString();	__END_CATCH}

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