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📄 actionstartpetquest.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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////////////////////////////////////////////////////////////////////////////////// Filename    : ActionStartPetQuest.cpp// Written By  : // Description :////////////////////////////////////////////////////////////////////////////////#include "ActionStartPetQuest.h"#include "Creature.h"#include "NPC.h"#include "GamePlayer.h"#include "PlayerCreature.h"#include "Gpackets/GCMonsterKillQuestInfo.h"#include "Gpackets/GCSystemMessage.h"#include "mission/QuestManager.h"#include "mission/MonsterKillQuestStatus.h"#include "VariableManager.h"#include "StringPool.h"#include "MonsterInfo.h"////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////void ActionStartPetQuest::read (PropertyBuffer & propertyBuffer)    throw (Error){    __BEGIN_TRY	try 	{	} 	catch (NoSuchElementException & nsee)	{		throw Error(nsee.toString());	}	    __END_CATCH}////////////////////////////////////////////////////////////////////////////////// 咀记阑 角青茄促.////////////////////////////////////////////////////////////////////////////////void ActionStartPetQuest::execute (Creature * pCreature1 , Creature * pCreature2) 	throw (Error){	__BEGIN_TRY	Assert(pCreature1 != NULL);	Assert(pCreature2 != NULL);	Assert(pCreature1->isNPC());	Assert(pCreature2->isPC());	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature2);	Assert( pPC != NULL );	if ( g_pVariableManager->getVariable(RACE_PET_QUEST) == 0 )	{		GCSystemMessage gcSM;		gcSM.setMessage( g_pStringPool->getString( STRID_NOT_SUPPORT ) );		pPC->getPlayer()->sendPacket( &gcSM );		return;	}	if ( !pPC->getQuestManager()->canStartMoreQuest() )	{		GCNPCResponse gcNPCResponse;		gcNPCResponse.setCode( NPC_RESPONSE_QUEST );		gcNPCResponse.setParameter( (uint)START_FAIL_QUEST_NUM_EXCEEDED );		pPC->getPlayer()->sendPacket( &gcNPCResponse );		return;	}	GCMonsterKillQuestInfo gcMKQI;	GCMonsterKillQuestInfo::QuestInfo* pQI = pPC->getPetQuestInfo();	gcMKQI.addQuestInfo( pQI );	pPC->getPlayer()->sendPacket( &gcMKQI );	const MonsterInfo* pMonsterInfo = g_pMonsterInfoManager->getMonsterInfo( pQI->sType );	Assert( pMonsterInfo != NULL );	MonsterKillQuestStatus* pQS = new MonsterKillQuestStatus( pQI->questID, VSDateTime::currentDateTime().addSecs(pQI->timeLimit),			pMonsterInfo->getSpriteType(), false, pQI->goal );	pQS->setTimeLimit( true );	if ( pPC->isSlayer() ) pQS->setRewardClass( 70 );	else if ( pPC->isVampire() ) pQS->setRewardClass( 71 );	else if ( pPC->isOusters() ) pQS->setRewardClass( 72 );	pPC->getQuestManager()->addQuest( pQS );	pPC->sendCurrentQuestInfo();	__END_CATCH}////////////////////////////////////////////////////////////////////////////////// get debug string////////////////////////////////////////////////////////////////////////////////string ActionStartPetQuest::toString () const 	throw (){	__BEGIN_TRY	StringStream msg;	msg << "ActionStartPetQuest("	    << ")";	return msg.toString();	__END_CATCH}

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