guildwarinfo.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 94 行
H
94 行
//--------------------------------------------------------------------------------// // Filename : WarInfo.h // Written By : // Description : // //--------------------------------------------------------------------------------#ifndef __GUILD_WAR_LIST_H__#define __GUILD_WAR_LIST_H__// include files#include "Packet.h"#include "PacketFactory.h"#include "WarInfo.h"//--------------------------------------------------------------------------------//// class WarInfo;//// 窍唱狼 傈里俊 措茄 沥焊////--------------------------------------------------------------------------------class GuildWarInfo : public WarInfo {public : typedef ValueList<GuildID_t> GuildIDList;public : GuildWarInfo() {} ~GuildWarInfo() {} // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); PacketSize_t getSize() const throw() { return WarInfo::getSize() + szZoneID + szBYTE + m_AttackGuildName.size() + szBYTE + m_DefenseGuildName.size() + m_GuildIDs.getPacketSize(); } static PacketSize_t getMaxSize() throw() { return WarInfo::getMaxSize() + szZoneID + szBYTE + 30 + szBYTE + 30 + GuildIDList::getPacketMaxSize(); } // get packet's debug string string toString() const throw(); void operator = (const GuildWarInfo& GWI) { m_StartTime = GWI.m_StartTime; m_RemainTime = GWI.m_RemainTime; m_CastleID = GWI.m_CastleID; m_DefenseGuildName = GWI.m_DefenseGuildName; m_AttackGuildName = GWI.m_AttackGuildName; m_GuildIDs = GWI.m_GuildIDs; }public : WarType_t getWarType() const { return WAR_GUILD; } ZoneID_t getCastleID() const { return m_CastleID; } void setCastleID(ZoneID_t zid) { m_CastleID = zid; } const string& getAttackGuildName() const { return m_AttackGuildName; } void setAttackGuildName(const string& guildName) { m_AttackGuildName = guildName; } const string& getDefenseGuildName() const { return m_DefenseGuildName; } void setDefenseGuildName(const string& guildName) { m_DefenseGuildName = guildName; } GuildIDList& getJoinGuilds() { return m_GuildIDs; } void addJoinGuild(GuildID_t gid) { m_GuildIDs.addValue(gid); }private : ZoneID_t m_CastleID; // 傈里吝牢 己 string m_DefenseGuildName; // 规绢 辨靛 string m_AttackGuildName; // 傍拜 辨靛 GuildIDList m_GuildIDs; // 曼咯辨靛甸};#endif
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?