guildwarinfo.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 94 行

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//--------------------------------------------------------------------------------// // Filename    : WarInfo.h // Written By  : // Description : // //--------------------------------------------------------------------------------#ifndef __GUILD_WAR_LIST_H__#define __GUILD_WAR_LIST_H__// include files#include "Packet.h"#include "PacketFactory.h"#include "WarInfo.h"//--------------------------------------------------------------------------------//// class WarInfo;//// 窍唱狼 傈里俊 措茄 沥焊////--------------------------------------------------------------------------------class GuildWarInfo : public WarInfo {public :	typedef ValueList<GuildID_t>	GuildIDList;public :	GuildWarInfo() {}	~GuildWarInfo() {}	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	PacketSize_t getSize() const throw() 	{ 		return WarInfo::getSize() 				+ szZoneID 				+ szBYTE + m_AttackGuildName.size() 				+ szBYTE + m_DefenseGuildName.size() 				+ m_GuildIDs.getPacketSize();	}	static PacketSize_t getMaxSize() throw() 	{ 		return WarInfo::getMaxSize() 				+ szZoneID 				+ szBYTE + 30				+ szBYTE + 30				+ GuildIDList::getPacketMaxSize();	}	// get packet's debug string	string toString() const throw();	void operator = (const GuildWarInfo& GWI)	{		m_StartTime			= GWI.m_StartTime;		m_RemainTime 		= GWI.m_RemainTime;		m_CastleID 			= GWI.m_CastleID;		m_DefenseGuildName 	= GWI.m_DefenseGuildName;		m_AttackGuildName 	= GWI.m_AttackGuildName;		m_GuildIDs			= GWI.m_GuildIDs;	}public :	WarType_t 			getWarType() const 			{ return WAR_GUILD; }	ZoneID_t			getCastleID() const			{ return m_CastleID; }	void 				setCastleID(ZoneID_t zid) 	{ m_CastleID = zid; }	const string&		getAttackGuildName() const						{ return m_AttackGuildName; }	void 				setAttackGuildName(const string& guildName) 	{ m_AttackGuildName = guildName; }	const string&		getDefenseGuildName() const						{ return m_DefenseGuildName; }	void 				setDefenseGuildName(const string& guildName) 	{ m_DefenseGuildName = guildName; }	GuildIDList& 		getJoinGuilds()				{ return m_GuildIDs; }	void 				addJoinGuild(GuildID_t gid)	{ m_GuildIDs.addValue(gid); }private :	ZoneID_t				m_CastleID;				// 傈里吝牢 己	string					m_DefenseGuildName;		// 规绢 辨靛	string					m_AttackGuildName;		// 傍拜 辨靛	GuildIDList				m_GuildIDs;				// 曼咯辨靛甸};#endif

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