cgsilvercoating.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 64 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGSilverCoating.h // Written By  : 辫己刮// Description ://////////////////////////////////////////////////////////////////////////////#ifndef __CG_SILVER_COATING_H__#define __CG_SILVER_COATING_H__#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////// class CGSilverCoating//////////////////////////////////////////////////////////////////////////////class CGSilverCoating : public Packet {public:	void read(SocketInputStream & iStream) throw(ProtocolException, Error);	void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	void execute(Player* pPlayer) throw(ProtocolException, Error);	PacketID_t   getPacketID() const throw()   { return PACKET_CG_SILVER_COATING; }	PacketSize_t getPacketSize() const throw() { return szObjectID; }	string       getPacketName() const throw() { return "CGSilverCoating"; }	string       toString() const throw();	public:	ObjectID_t getObjectID() throw() { return m_ObjectID; }	void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; }private:	ObjectID_t m_ObjectID; // Item Object ID};//////////////////////////////////////////////////////////////////////////////// class CGSilverCoatingFactory;//////////////////////////////////////////////////////////////////////////////class CGSilverCoatingFactory : public PacketFactory {public:	Packet* createPacket() throw() { return new CGSilverCoating(); }	string getPacketName() const throw() { return "CGSilverCoating"; }	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_SILVER_COATING; }	PacketSize_t getPacketMaxSize() const throw() { return szObjectID; }};//////////////////////////////////////////////////////////////////////////////// class CGSilverCoatingHandler;//////////////////////////////////////////////////////////////////////////////class CGSilverCoatingHandler {public:	static void execute(CGSilverCoating* pPacket, Player* player) throw(ProtocolException, Error);};#endif

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