cgsay.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 78 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGSay.cpp // Written By  : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGSay.h"#ifdef __GAME_SERVER__	#include "GamePlayer.h"#endifvoid CGSay::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY	iStream.read( m_Color );			BYTE szMessage;	iStream.read(szMessage);	if (szMessage == 0)		throw InvalidProtocolException("szMessage == 0");	if (szMessage > 128)		throw InvalidProtocolException("too large message length");	iStream.read(m_Message , szMessage);	__END_CATCH}void CGSay::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY			oStream.write( m_Color );	BYTE szMessage = m_Message.size();	if (szMessage == 0)		throw InvalidProtocolException("szMessage == 0");	if (szMessage > 128)		throw InvalidProtocolException("too large message length");	oStream.write(szMessage);	oStream.write(m_Message);	__END_CATCH}void CGSay::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			CGSayHandler::execute(this , pPlayer);	__END_CATCH}string CGSay::toString () const       throw (){	__BEGIN_TRY			StringStream msg;	msg << "CGSay(Color:" << m_Color << ", Message:" << m_Message << ")" ;	return msg.toString();	__END_CATCH}

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